172 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			172 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*********************************************************************************
 | |
|  *  MIT License
 | |
|  *  
 | |
|  *  Copyright (c) 2020-2022 Gregg E. Berman
 | |
|  *  
 | |
|  *  https://github.com/HomeSpan/HomeSpan
 | |
|  *  
 | |
|  *  Permission is hereby granted, free of charge, to any person obtaining a copy
 | |
|  *  of this software and associated documentation files (the "Software"), to deal
 | |
|  *  in the Software without restriction, including without limitation the rights
 | |
|  *  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | |
|  *  copies of the Software, and to permit persons to whom the Software is
 | |
|  *  furnished to do so, subject to the following conditions:
 | |
|  *  
 | |
|  *  The above copyright notice and this permission notice shall be included in all
 | |
|  *  copies or substantial portions of the Software.
 | |
|  *  
 | |
|  *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
|  *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
|  *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |
|  *  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |
|  *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |
|  *  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 | |
|  *  SOFTWARE.
 | |
|  *  
 | |
|  ********************************************************************************/
 | |
|  
 | |
| ////////////////////////////////////////////////////////////
 | |
| //                                                        //
 | |
| //    HomeSpan: A HomeKit implementation for the ESP32    //
 | |
| //    ------------------------------------------------    //
 | |
| //                                                        //
 | |
| // Example 11: Service Names:                             //
 | |
| //             * setting the names of individual Services //
 | |
| //             * changing the icons in a bridge Accessory //
 | |
| //                                                        //
 | |
| ////////////////////////////////////////////////////////////
 | |
| 
 | |
| #include "HomeSpan.h" 
 | |
| 
 | |
| void setup() {
 | |
| 
 | |
|   // As described in previous examples, when pairing a device the Home App will choose default names for each
 | |
|   // Accessory Tile, unless you override those default names with your own names by adding a Name Characteristic
 | |
|   // to the Accessory Information Service for each Accessory (except the first, which is typically the Bridge Accessory).
 | |
| 
 | |
|   // The same process holds true for the names of the Services in an Accessory with multiple Services, such as a Ceiling Fan with a Light.
 | |
|   // When pairing, the Home App will choose default names for each Service (such as Fan, Fan 2, Light, Light 2) depending on the types
 | |
|   // of Services included.  Similar to the names of Accessory Tiles, you can change the names of individual Services when prompted
 | |
|   // during the pairing process, or at any time after pairing from within the appropriate settings pages in the Home App. More importantly,
 | |
|   // you can override the default Service names generated by the Home App by simply adding the Name Characteristic to any Service.
 | |
| 
 | |
|   // However, note that Service names (whether or not overridden) only appear in the Home App if there is a chance of ambiguity,
 | |
|   // such as a Accessory with two Services of the same type.  But even if a Service name does not appear in the Home App,
 | |
|   // it will still be used by Siri to control a specific Service within an Accessory by voice.
 | |
| 
 | |
|   // In the example below we create 5 different functional Accessories, each illustrating how names, as well as icons, are chosen by the Home App
 | |
|   
 | |
|   Serial.begin(115200);
 | |
| 
 | |
|   // This device will be configured as a Bridge, with the Category set to Bridges
 | |
| 
 | |
|   homeSpan.begin(Category::Bridges,"HomeSpan Bridge");
 | |
| 
 | |
|   // Our first Accessory is the "Bridge" Accessory
 | |
|   
 | |
|   new SpanAccessory();  
 | |
|     new Service::AccessoryInformation();
 | |
|       new Characteristic::Identify(); 
 | |
| 
 | |
|   // Our second Accessory is a Ceiling Fan with a single Light.  There are three things to note:
 | |
|   //
 | |
|   //  * when pairing, the Home App will generate default names of "Light" and "Fan" for the two Services.
 | |
|   //    However, these names are not displayed on the control screen of the Accessory since there is no
 | |
|   //    ambiguity between the Light and Fan controls - the Home App displays them differently
 | |
|   //
 | |
|   //  * the icon used by the Home App for the Accessory Tile is a Lightbulb.  Why does it choose this instead of a Fan icon?
 | |
|   //    Recall from Example 3 that for Accessories with multiple Services, if there is any ambiguity of which icon to use,
 | |
|   //    the Home App chooses based on the Category of the device.  But since this device is configured as a Bridge, the
 | |
|   //    Category provides no helpful information to the Home App.  In such cases the Home App picks an icon for the
 | |
|   //    Accessory Tile that matches the first functional Service in the Accessory, which in this instance in a LightBulb
 | |
|   //
 | |
|   //  * when opening the control screen by clicking the Accessory Tile, the LightBulb control will appear on the left, and
 | |
|   //    the Fan control will appear on the right
 | |
|   
 | |
|   new SpanAccessory();  
 | |
|     new Service::AccessoryInformation();
 | |
|       new Characteristic::Identify(); 
 | |
|       new Characteristic::Name("Light with Fan");            // this sets the name of the Accessory Tile
 | |
|     new Service::LightBulb();                                // the icon of the Accessory Tile will be a Lightbulb, since this is the first functional Service
 | |
|       new Characteristic::On();
 | |
|     new Service::Fan();                             
 | |
|       new Characteristic::Active();
 | |
| 
 | |
|   // Our third Accessory is identical to the second, except we swapped the order of the Lightbulb and Fan Services.
 | |
|   // The result is that the Home App now displays the Accessory Tile with a Fan icon intead of a Lightbulb icon.
 | |
|   // Also, when opening the control screen by clicking on the Accessory Tile, the Fan control will now appear on the
 | |
|   // left, and the LightBulb control on the right.
 | |
|       
 | |
|   new SpanAccessory();  
 | |
|     new Service::AccessoryInformation();
 | |
|       new Characteristic::Identify(); 
 | |
|       new Characteristic::Name("Fan with Light");            // this sets the name of the Accessory Tile
 | |
|     new Service::Fan();                                      // the icon of the Accessory Tile will be a Fan, since this is the first functional Service
 | |
|       new Characteristic::Active();      
 | |
|     new Service::LightBulb();                             
 | |
|       new Characteristic::On();
 | |
| 
 | |
|   // Our fourth Accessory shows what happens if we implement two identical LightBulb Services (without any Fan Service).
 | |
|   // Since both Services are LightBulbs, the Home App sensibly picks a Lightbulb icon for the Accessory Tile.  However,
 | |
|   // when you click the Accessory Tile and open the control screen, you'll note that the Home App now does display the names
 | |
|   // of the Service beneath each control.  In this case the Home App uses the default names "Light 1" and "Light 2".  The Home App
 | |
|   // presumably shows the names of each Service since the two controls are identical and there is otherwise no way of telling which 
 | |
|   // control operates which light.
 | |
|   
 | |
|   new SpanAccessory();  
 | |
|     new Service::AccessoryInformation();
 | |
|       new Characteristic::Identify(); 
 | |
|       new Characteristic::Name("Ceiling Lights");            // this sets the name of the Accessory Tile
 | |
|     new Service::LightBulb();                             
 | |
|       new Characteristic::On();      
 | |
|     new Service::LightBulb();                             
 | |
|       new Characteristic::On();
 | |
| 
 | |
|   // Our fifth Accessory combines a single Fan Service with two identical LightBulb Services.  Since the first functional Service implemented
 | |
|   // is a Fan, the Home App will pick a Fan icon for the Accessory Tile.  Also, since we added Name Characteristics to two LightBulb
 | |
|   // Services, their default names generated by the Home App ("Light 1" and "Light 2") will be changed to the names specified.  Finally,
 | |
|   // note that the Home App displays a more compact form of controls on the control screen since there are three Services.  The arrangement
 | |
|   // and style of the controls will depend on what combination of Characteristics are implemented for each Service.
 | |
|       
 | |
|   new SpanAccessory();  
 | |
|     new Service::AccessoryInformation();
 | |
|       new Characteristic::Identify(); 
 | |
|       new Characteristic::Name("Fan with Lights");           // this sets the name of the Accessory Tile
 | |
|     new Service::Fan();                             
 | |
|       new Characteristic::Active();      
 | |
|     new Service::LightBulb();                             
 | |
|       new Characteristic::Name("Main Light");                // this changes the default name of this LightBulb Service from "Light 1" to "Main Light"
 | |
|       new Characteristic::On();
 | |
|     new Service::LightBulb();                             
 | |
|       new Characteristic::Name("Night Light");               // this changes the default name of this LightBulb Service from "Light 2" to "Night Light"
 | |
|       new Characteristic::On();
 | |
| 
 | |
|   // Our sixth Accessory is similar to the fifth, except we added some more features to some of the Services.  Note how this changes
 | |
|   // the layout of the controls on the control screen.
 | |
|   
 | |
|   new SpanAccessory();  
 | |
|     new Service::AccessoryInformation();
 | |
|       new Characteristic::Identify(); 
 | |
|       new Characteristic::Name("Multi-Function Fan");           
 | |
|     new Service::Fan();                             
 | |
|       new Characteristic::Active();   
 | |
|       new Characteristic::RotationDirection();               // add a control to change the direcion of rotation
 | |
|       new Characteristic::RotationSpeed(0);                  // add a control to set the rotation speed
 | |
|     new Service::LightBulb();                             
 | |
|       new Characteristic::Name("Main Light");                
 | |
|       new Characteristic::On();
 | |
|       new Characteristic::Brightness(100);                   // make this light dimmable (with intitial value set to 100%)
 | |
|     new Service::LightBulb();                             
 | |
|       new Characteristic::Name("Night Light");               // don't add anything new to this light               
 | |
|       new Characteristic::On();
 | |
| 
 | |
| } // end of setup()
 | |
| 
 | |
| //////////////////////////////////////
 | |
| 
 | |
| void loop(){
 | |
|   
 | |
|   homeSpan.poll();
 | |
|   
 | |
| } // end of loop()
 |