113 lines
6.6 KiB
C++
113 lines
6.6 KiB
C++
/*********************************************************************************
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* MIT License
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*
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* Copyright (c) 2020-2022 Gregg E. Berman
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*
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* https://github.com/HomeSpan/HomeSpan
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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********************************************************************************/
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////////////////////////////////////////////////////////////
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// //
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// HomeSpan: A HomeKit implementation for the ESP32 //
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// ------------------------------------------------ //
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// //
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// Example 5: Two working on/off LEDs based on the //
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// LightBulb Service //
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// //
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////////////////////////////////////////////////////////////
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#include "HomeSpan.h"
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#include "DEV_LED.h" // NEW! Include this new file, DEV_LED.h, which will be fully explained below
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void setup() {
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// First light! Control an LED from HomeKit!
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// Example 5 expands on Example 2 by adding in the code needed to actually control LEDs connected to the ESP32 from HomeKit.
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// In Example 2 we built out all the functionality to create a "Tile" Acessories inside HomeKit that displayed an on/off light, but
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// these control did not actually operate anything on the ESP32. To operate actual devices HomeSpan needs to be programmed to
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// respond to "update" requests from HomeKit by performing some form of operation.
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// Though HomeKit itself sends "update" requests to individual Characteristics, this is not intuitive and leads to complex coding requirements
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// when a Service has more than one Characteristic, such as both "On" and "Brightness." To make this MUCH easier for the user, HomeSpan
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// uses a framework in which Services are updated instead of individual Characteristics. It does so by calling the update() method of
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// each Service with flags indicating all the Characteristics in that Service that HomeKit requested to update. The user simply
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// implements code to perform the actual operation, and returns either true or false if the update was successful. HomeSpan takes care of all
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// the underlying nuts and bolts.
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// Every Service defined in HomeKit, such as Service:LightBulb and Service:Fan (and even Service::AccessoryInformation) implements an update()
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// method that, as a default, does nothing but returns a value of true. To actually operate real devices you need to over-ride this default update()
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// method with your own code. The easiest way to do this is by creating a DERIVED class based on one of the built-in HomeSpan Services.
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// Within this derived class you can perform initial set-up routines (if needed), over-ride the update() method with your own code, and even create
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// any other methods or class-specific variables you need to fully operate complex devices. Most importantly, the derived class can take arguments
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// so that you can make them more generic, re-use them multiple times (as will be seen below), and convert them to standalone modules (also shown below).
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// All of the HomeKit Services implemented by HomeSpan can be found in the Services.h file. Any can be used as the parent for a derived Service.
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// We begin by repeating nearly the same code from Example 2, but with a few key changes. For ease of reading, all prior comments have been removed
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// from lines that simply repeat Example 2, and new comments have been added to explictly show the new code.
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Serial.begin(115200);
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homeSpan.begin(Category::Lighting,"HomeSpan LED");
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new SpanAccessory();
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new Service::AccessoryInformation();
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new Characteristic::Identify();
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// In Example 2 we instantiated a LightBulb Service and its "On" Characteristic here. We are now going to replace these two lines (by commenting them out)...
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// new Service::LightBulb();
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// new Characteristic::On();
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// ...with a single new line instantiating a new class we will call DEV_LED():
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new DEV_LED(16); // this instantiates a new LED Service. Where is this defined? What happpened to Characteristic::On? Keep reading...
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// The full definition and code for DEV_LED is implemented in a separate file called "DEV_LED.h" that is specified using the #include at the top of this program.
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// The prefix DEV_ is not required but it's a helpful convention when naming all your device-specific Services. Note that DEV_LED will include all the required
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// Characterictics of the Service, so you DO NOT have to separately instantiate Characteristic::On --- everything HomeSpan needs for DEV_LED should be implemented
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// in DEV_LED itself (though it's not all that much). Finally, note that we created DEV_LED to take a single integer argument. If you guessed this is
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// the number of the Pin to which you have attached an LED, you'd be right. See DEV_LED.h for a complete explanation of how it works.
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new SpanAccessory();
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new Service::AccessoryInformation();
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new Characteristic::Identify();
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// new Service::LightBulb(); // Same as above, this line is deleted...
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// new Characteristic::On(); // This line is also deleted...
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new DEV_LED(17); // ...and replaced with a single line that instantiates a second DEV_LED Service on Pin 17
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} // end of setup()
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//////////////////////////////////////
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void loop(){
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homeSpan.poll();
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} // end of loop()
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