HomeSpan/src/Utils.h

280 lines
9.8 KiB
C++

/*********************************************************************************
* MIT License
*
* Copyright (c) 2020-2022 Gregg E. Berman
*
* https://github.com/HomeSpan/HomeSpan
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
********************************************************************************/
#pragma once
#include <Arduino.h>
#include <driver/timer.h>
namespace Utils {
char *readSerial(char *c, int max); // read serial port into 'c' until <newline>, but storing only first 'max' characters (the rest are discarded)
String mask(char *c, int n); // simply utility that creates a String from 'c' with all except the first and last 'n' characters replaced by '*'
}
/////////////////////////////////////////////////
// Creates a temporary buffer that is freed after
// going out of scope
template <class bufType>
struct TempBuffer {
bufType *buf;
int nBytes;
TempBuffer(size_t len){
nBytes=len*sizeof(bufType);
buf=(bufType *)heap_caps_malloc(nBytes,MALLOC_CAP_8BIT);
if(buf==NULL){
Serial.print("\n\n*** FATAL ERROR: Requested allocation of ");
Serial.print(nBytes);
Serial.print(" bytes failed. Program Halting.\n\n");
while(1);
}
}
~TempBuffer(){
heap_caps_free(buf);
}
int len(){
return(nBytes);
}
};
////////////////////////////////
// PushButton //
////////////////////////////////
class PushButton{
int status;
boolean doubleCheck;
uint32_t singleAlarm;
uint32_t doubleAlarm;
uint32_t longAlarm;
int pressType;
#if SOC_TOUCH_SENSOR_NUM > 0
static touch_value_t threshold;
static const int calibCount=20;
#endif
protected:
typedef boolean (*triggerType_t)(int pin);
int pin;
triggerType_t triggerType;
public:
enum {
SINGLE=0,
DOUBLE=1,
LONG=2
};
static boolean TRIGGER_ON_LOW(int pin){return(!digitalRead(pin));}
static boolean TRIGGER_ON_HIGH(int pin){return(digitalRead(pin));}
#if SOC_TOUCH_VERSION_1 // ESP32
static boolean TRIGGER_ON_TOUCH(int pin){return(touchRead(pin)<threshold);}
#elif SOC_TOUCH_VERSION_2 // ESP32S2 ESP32S3
static boolean TRIGGER_ON_TOUCH(int pin){return(touchRead(pin)>threshold);}
#endif
PushButton(int pin, triggerType_t triggerType=TRIGGER_ON_LOW);
// Creates pushbutton of specified type on specified pin
//
// pin: pin number to which the button is connected
// triggerType: a function of of the form 'boolean f(int)' that is passed
// the parameter *pin* and returns TRUE if the button associated
// with *pin* is pressed, or FALSE if not. Can choose from 3 pre-specifed
// triggerType_t functions (TRIGGER_ON_LOW, TRIGGER_ON_HIGH, and TRIGGER_ON_TOUCH), or write your
// own custom handler
void reset();
// Resets state of PushButton. Should be called once before any loops that will
// repeatedly check the button for a trigger event.
boolean triggered(uint16_t singleTime, uint16_t longTime, uint16_t doubleTime=0);
// Returns true if button has been triggered by an press event based on the following parameters:
// singleTime: the minimum time required for the button to be pressed to trigger a Single Press
// doubleTime: the maximum time allowed between button presses to qualify as a Double Press
// longTime: the minimum time required for the button to be pressed and held to trigger a Long Press
// All times are in milliseconds (ms). Trigger Rules:
// * If button is pressed and continuously held, a Long Press will be triggered every longTime ms until the
// button is released.
// * If button is pressed for more than singleTime ms but less than longTime ms and then released, a Single Press
// will be triggered, UNLESS
// * The button is pressed a second time within doubleTime ms AND held again for at least singleTime ms, in which case
// a DoublePress will be triggered. No further events will occur until the button is released.
// * If singleTime>longTime, only Long Press triggers can occur.
// * If doubleTime=0, Double Presses cannot occur.
// * Once triggered() returns true, if will subsequently return false until there is a new trigger event.
boolean primed();
// Returns true if button has been pressed and held for greater than singleTime, but has not yet been released.
// After returning true, subsequent calls will always return false until the button has been released and reset.
int type();
// Returns 0=Single Press, 1=Double Press, or 2=Long Press
void wait();
// Waits for button to be released. Use after Long Press if button release confirmation is desired
int getPin(){return(pin);}
// Returns pin number
#if SOC_TOUCH_SENSOR_NUM > 0
static void setTouchCycles(uint16_t measureTime, uint16_t sleepTime){touchSetCycles(measureTime,sleepTime);}
// Sets the measure time and sleep time touch cycles , and lower threshold that triggers a touch - used only when triggerType=PushButton::TRIGGER_ON_TOUCH
// measureTime: duration of measurement time of all touch sensors in number of clock cycles
// sleepTime: duration of sleep time (between measurements) of all touch sensors number of clock cycles
static void setTouchThreshold(touch_value_t thresh){threshold=thresh;}
// Sets the threshold that triggers a touch - used only when triggerType=TRIGGER_ON_TOUCH
// thresh: the read value of touch sensors, beyond which which sensors are considered touched (i.e. "pressed").
// This is a class-level value applied to all touch sensor buttons.
#endif
};
////////////////////////////////
// Blinker //
////////////////////////////////
class Blinker {
timer_group_t group;
timer_idx_t idx;
int pin;
int nBlinks;
int onTime;
int offTime;
int delayTime;
int count;
unsigned long pauseDuration;
unsigned long pauseTime;
boolean isPaused=false;
static void isrTimer(void *arg);
public:
Blinker();
Blinker(int pin, int timerNum=0, uint16_t autoOffDuration=0);
// Creates a generic blinking LED on specified pin controlled
// in background via interrupts generated by an ESP32 Alarm Timer.
//
// In the first form, a Blinker is instantiated without specifying
// the pin. In this case the pin must be specified in a subsequent call
// to init() before the Blinker can be used.
//
// In the second form, a Blinker is instantiated and initialized with
// the specified pin, obviating the need for a separate call to init().
//
// pin: Pin mumber to control. Blinker will set pinMode to OUTPUT automatically
//
// timerNum: ESP32 Alarm Timer to use.
// For ESP32 and ESP32-S2: 0=Group0/Timer0, 1=Group0/Timer1, 2=Group1/Timer0, 3=Group1/Timer1
// For ESP32-C3: 0=Group0/Timer0, 1=Group1/Timer0
//
// autoOffDuration: If greater than zero, Blinker will automatically turn off after autoOffDuration (in seconds) has elapsed
// Blinker will resume normal operation upon next call to start(), on(), or off()
// Program must periodically call check() for auto-off functionality to work
void init(int pin, int timerNum=0, uint16_t autoOffDuration=0);
// Initializes Blinker, if not configured during instantiation.
//
// pin: Pin mumber to control. Blinker will set pinMode to OUTPUT automatically
//
// timerNum: ESP32 Alarm Timer to use.
// For ESP32 and ESP32-S2: 0=Group0/Timer0, 1=Group0/Timer1, 2=Group1/Timer0, 3=Group1/Timer1
// For ESP32-C3: 0=Group0/Timer0, 1=Group1/Timer0
//
// autoOffDuration: If greater than zero, Blinker will automatically turn off after autoOffDuration (in seconds) has elapsed
// Blinker will resume normal operation upon next call to start(), on(), or off()
// Program must periodically call check() for auto-off functionality to work
void start(int period, float dutyCycle=0.5);
// Starts simple ON/OFF blinking.
//
// period: ON/OFF blinking period, in milliseconds
// dutyCycle: Fraction of period that LED is ON (default=50%)
void start(int period, float dutyCycle, int nBlinks, int delayTime);
// Starts ON/OFF blinking pattern.
//
// period: ON/OFF blinking period, in milliseconds, used for blinking portion of pattern
// dutyCycle: Fraction of period that LED is ON (default=50%)
// nBlinks: Number of blinks in blinking portion of pattern
// delayTime: delay, in milliseconds, during which LED is off before restarting blinking pattern
void stop();
// Stops current blinking pattern.
void on();
// Stops current blinking pattern and turns on LED
void off();
// Stops current blinking pattern and turns off LED
void check();
// Optional check to see if LED output should be paused (check is bypassed if pauseDuration=0)
};