104 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*********************************************************************************
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|  *  MIT License
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|  *  
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|  *  Copyright (c) 2020-2022 Gregg E. Berman
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|  *  
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|  *  https://github.com/HomeSpan/HomeSpan
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|  *  
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|  *  Permission is hereby granted, free of charge, to any person obtaining a copy
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|  *  of this software and associated documentation files (the "Software"), to deal
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|  *  in the Software without restriction, including without limitation the rights
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|  *  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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|  *  copies of the Software, and to permit persons to whom the Software is
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|  *  furnished to do so, subject to the following conditions:
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|  *  
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|  *  The above copyright notice and this permission notice shall be included in all
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|  *  copies or substantial portions of the Software.
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|  *  
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|  *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|  *  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  *  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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|  *  SOFTWARE.
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|  *  
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|  ********************************************************************************/
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|  
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| ////////////////////////////////////////////////////////////
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| //                                                        //
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| //    HomeSpan: A HomeKit implementation for the ESP32    //
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| //    ------------------------------------------------    //
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| //                                                        //
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| // Example 14: Emulated PushButtons                       //
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| //                                                        //
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| ////////////////////////////////////////////////////////////
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| 
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| #include "HomeSpan.h" 
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| #include "DEV_Blinker.h"     
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| 
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| void setup() {
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| 
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|    // Though HomeKit and the HomeKit Accessory Protocol (HAP) Specification provide a very flexible framework
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|    // for creating iOS- and MacOS-controlled devices, they does not contain every possible desired feature.
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|    //
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|    // One very common Characteristic HomeKit does not seem to contain is a simple pushbutton, like the type you
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|    // would find on a remote control.  Unlike switches that can be "on" or "off", a pushbutton has no state.
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|    // Rather, a pushbutton performs some action when it's pushed, and that's all it does until it's pushed
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|    // again.
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|    //
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|    // Though HomeKit does not contain such a Characteristic, it's easy to emulate in HomeSpan.  To do so, simply
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|    // define a Service with a boolen Characteristic (such as the On Characteristic), and create an update()
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|    // method to peform the operations to be executed when the "pushbutton" is "pressed" (i.e. set to true).
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|    // 
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|    // You could stop there and have something in HomeKit that acts like a pushbutton, but it won't look like a
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|    // pushbutton because every time you press the tile for your device in HomeKit, the Controller will toggle
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|    // between showing it's on and showing it's off.  Pressing a tile that shows the status is already ON, and will
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|    // change to OFF, when you actually want to re-trigger some sort of "on" action is not very satisfying.
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|    //
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|    // Ideally, we'd like HomeKit to acknowledge you've pressed the tile for the device by lighting up, sending
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|    // a request to update(), AND THEN resetting itself automatically to the "off" position a second or two later.
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|    // This would indeed emulate a light-up pushbutton.
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|    //
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|    // Fortunately, it is easy to emulate this in HomeSpan through the use of a Service's loop() function. Simply
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|    // code a derived Service as you normally would with its own update() method, and implement a loop() method
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|    // that "resets" one or more Characteristics after a set period of time.  This is similar to what we did in the
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|    // with loop() methods in the prior two examples, except a lot simpler since the only logic is to set the value
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|    // of a Characteristic to "off" after a few seconds using timeVal() and setVal().
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|    //
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|    // Example 14 demonstrates this by implementing a "pushbutton" Service to blink an LED three times.  By itself, this
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|    // is not very useful.  But it is a good model for showing how to implement an IR LED that sends a Volume-Up command to
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|    // a TV; or an RF Transmitter to control to some remote device, like a ceiling fan.
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|    //
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|    // All the functionality is wrapped up in a newly-defined "DEV_Blinker" Service, which can be found in DEV_Blinker.h.
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|    // This new Service is a copy of the DEV_LED service from Example 9, with modifications to make it into a generic
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|    // blinking LED.  As usual, changes and new lines between this Example 14, and original Example 9, are notably commented.
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|   
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|   Serial.begin(115200);
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| 
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|   homeSpan.begin(Category::Bridges,"HomeSpan Bridge");
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|   
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|   // Defines the Bridge Accessory
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|  
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|   new SpanAccessory();  
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|     new Service::AccessoryInformation();
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|       new Characteristic::Identify(); 
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|   
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|   // *** NEW *** defines an LED Blinker Accessory attached to pin 16 which blinks 3 times
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| 
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|   new SpanAccessory();                                                          
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|     new Service::AccessoryInformation();
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|       new Characteristic::Identify(); 
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|       new Characteristic::Name("LED Blinker");
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|     new DEV_Blinker(16,3);                                                      // DEV_Blinker takes two arguments - pin, and number of times to blink
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| 
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| } // end of setup()
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| 
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| //////////////////////////////////////
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| 
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| void loop(){
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|   
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|   homeSpan.poll();
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|   
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| } // end of loop()
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