//////////////////////////////////////////////////////////// // // // HomeSpan: A HomeKit implementation for the ESP32 // // ------------------------------------------------ // // // // Example 15: Real PushButtons // // * manually controlling a Dimmable LED // // // // // //////////////////////////////////////////////////////////// #include "HomeSpan.h" #include "DEV_LED.h" #include "DEV_Identify.h" void setup() { // In Example 14 we saw how to emulate a PushButton tile within HomeKit by automatically resetting a Characteristic so that // it "turns off" after a short period of time. However, sometimes we want to be able to physically control a device with actual // PushButtons (or momentary switches) that trigger an action, such as turning on a light or fan, or opening a garage door. // Additionally, we want HomeKit to reflect any changes in the device as a result of such manual actions - HomeKit should know // when the light has been turned on or off manually. // One way to accomplish would be via custom code added to the loop() method of your derived Service that monitors the button, // checks when it is pressed, debounces button noise, performs some actions when pressed, and informs HomeKit of the actions with // the setVal() method. Or you can use HomeSpan's built-in SpanButton() object. // SpanButton() is a Service-level object, meaning it attaches itself to the last Service you define. Typically you would instantiate // one of more SpanButton() objects directly inside the constructor for your derived Service. // SpanButton() supports two types of a triggers: a SHORT (momentary) button press, and a LONG (extended) button press. // The length of the press needed to trigger either a SHORT or LONG action can be specified by optional arguments to SpanButton(). // Since most buttons create spurious noise when pressed (and then again when released), the default time to trigger a SHORT press is 5ms. // It's fine to change this to a longer value, but a shorter value is not recommended as this may allow spurious triggers unless // you debounce your switch with hardware. // The SpanButton() constructor takes 3 arguments, in the following order: // // pin - the pin number to which the PushButton is attached (required) // longTime - the length of time (in milliseconds) the button needs to be pushed to be considered a LONG press (optional; default=2000 ms) // shortTime - the length of time (in milliseconds) the button needs to be pushed to be considered a SHORT press (optional; default=5 ms) // When a SpanButton() is instantiated, it sets the specified pin on the ESP32 to be an INPUT with PULL-UP, meaning that the pin will // normally return a value of HIGH when read. Your actual PushButton should be connected so that this pin is GROUNDED when the button // is pressed. // HomeSpan automatically polls all pins with associated SpanButton() objects and checks for LOW values, which indicates the button was // pressed, but not yet released. It then starts a timer. If the button is released after being pressed for less than shortTime milliseconds, // nothing happens. If the button is released after being pressed for more than shortTime milliseconds, but for less than longTime milliseconds, // a SHORT press is triggered. And if the button is held for more than longTime milliseconds without being released, a LONG press is triggered. // Once a LONG press is triggered the timer resets so that if you keep holding the button, another LONG press will be triggered in another // longTime milliseconds. This continues until you finally release the button. // To use SpanButton() within a derived Service you need to implement a button() method. Similar to the loop() method, your button() // method will typically contain some combination of getVal() functions and setVal() functions, along with code that performs some set // of actions on the physical device (seting pins high or low, turning on fans, etc). However, in contrast to the loop() method, which // is called by HomeSpan every polling cycle, HomeSpan only calls the button() method when a button attached to the Service registers a // SHORT or LONG press. // Also in contrast with the loop method, the button() method takes two arguments, an int and a boolean, and should defined as follows: // // void button(int pin, boolean isLong) // // where "pin" is the pin number of the PushButton that was triggered, and "isLong" is a flag indicating whether SpanButton() detected a // LONG press (isLong=true) or a SHORT press (isLong=false). Of course you can replace the variables "pin" and "isLong" with your own // names. The only requirement is the defintiion conform to the "void button(int, boolean)" signature. When HomeSpan first starts up it checks // all Services containing one or more SpanButton() instances to ensure you've implemented your own button(int, boolean) method. If not, // HomeSpan will print a warning message on the Serial Monitor. Nothing bad happens if you instantiate a SpanButton() but forget to create // the button() method, or you create it with the wrong parameters. Buy nothing good happens either - button presses are just ignored. // // C++ Note: For an extra check, you can also place the the contextual keyword "override" after your method definition as such: // // void button(int buttonPin, boolean longPress) override {...your code...} // // Doing so allows the compiler to check that you are indeed over-riding the base class button() method and not inadvertently creating a new // button() method with an incorrect signature that will never be called by SpanButton(). In fact, you could add "override" to the definition // of your update() and loop() methods as well, since these are always supposed to over-ride the base-class method. // To demonstrate how PushButtons works in practice, we will implement a Dimmable LED starting with the same LED code use in Example 11, // but with 3 SpanButton() objects performing different functions that showcase the different parameters. As usual, all the code is implemented // in DEV_LED.h, with NEW! comments highlighting changes from Example 11. You'll also notice that we've extended the constructor for this // version of our derived Dimmable LED Service to include the pin numbers for each of our buttons. See DEV_LED.h for details. Serial.begin(115200); homeSpan.begin(Category::Bridges,"HomeSpan Bridge"); new SpanAccessory(); new DEV_Identify("Bridge #1","HomeSpan","123-ABC","HS Bridge","0.9",3); new Service::HAPProtocolInformation(); new Characteristic::Version("1.1.0"); new SpanAccessory(); new DEV_Identify("PushButton LED","HomeSpan","123-ABC","20mA LED","0.9",0); new DEV_DimmableLED(0,17,23,5,18); // NEW! added three extra arguments to specify the pin numbers for three SpanButtons() - see DEV_LED.h } // end of setup() ////////////////////////////////////// void loop(){ homeSpan.poll(); } // end of loop()