//////////////////////////////////// // DEVICE-SPECIFIC LED SERVICES // //////////////////////////////////// // HERE'S WHERE WE DEFINE OUR NEW LED SERVICE! struct DEV_LED : Service::LightBulb { // First we create a derived class from the HomeSpan LightBulb Service int ledPin; // this variable stores the pin number defined for this LED SpanCharacteristic *power; // here we create a generic pointer to a SpanCharacteristic named "power" that we will use below // Next we define the constructor for DEV_LED. Note that it takes one argument, ledPin, // which specifies the pin to which the LED is attached. DEV_LED(int ledPin) : Service::LightBulb(){ power=new Characteristic::On(); // this is where we create the On Characterstic we had previously defined in setup(). Save this in the pointer created above, for use below this->ledPin=ledPin; // don't forget to store ledPin... pinMode(ledPin,OUTPUT); // ...and set the mode for ledPin to be an OUTPUT (standard Arduino function) } // end constructor // Finally, we over-ride the default update() method with instructions that actually turn on/off the LED. Note update() returns type "StatusCode" StatusCode update(){ digitalWrite(ledPin,power->newValue.BOOL); // use a standard Arduino function to turn on/off ledPin based on the boolean variable power->newValue.BOOL (see below for more info) return(StatusCode::OK); // return OK status code. There are other possibilties we will explore in later examples. } // update }; ////////////////////////////////// // How update() works: // // Whenever a HomeKit controller requests HomeSpan to update a Characteristic, HomeSpan calls the update() method for the SERVICE that contains the // Characteristic. It calls this only one time, even if multiple Characteristics updates are requested for that Service. For example, if you // direct HomeKit to turn on a light and set it to 50% brightness, it will send HomeSpan two requests: one to update the "On" Characteristic of the // LightBulb Service from "false" to "true" nd another to update the "Brightness" Characteristic of that same Service to 50. This is VERY inefficient // and would require the user to process multiple updates to the same Service. // // Instead, HomeSpan combines both requests into a single call to update() for the Service itself, where you can process all of thre Characteristics // that change at the same time. In the example above, we only have a single Characteristic to deal with, so this does not mean much. But in later // examples we'll see how this works with multiple Characteristics. // How to access Characteristic values: // // HomeSpan stores the values for its Characteristics in a union structure that allows for different types. The current value of a Characteristic // is stored in a union named "value" whereas upon an update request, the requested value is stored in a union named "newValue." To access the data // underlying either "value" or "newValue" you need to select the element of the union that matches the type. This is arguably sloppy, but using // C++ templates did not seem to make the process any less cumbersome. The names of each element are based on those specified in HAP Table 6-5, and map // to the Arduino data types as follows: // // BOOL -> (boolean) // UINT8 -> (uint8_t) // UINT16 -> (uint16_t) // UINT32 -> (uint32_t) // UINT64 -> (uint64_t) // INT -> (int) // FLOAT -> (double) // STRING -> (const char *) // // In the above example we created pointer named "power" to point to our newly-created "On" Characteristic. Hence, to access the current value of that // Characteristic we use "power->value.BOOL" To access to new value requested by HomeKit for this update, we use "power->newValue.BOOL" as shown above. // In most cases, we can manage the update by just reading the newValue requested, regardless of the whatever the current value is, but access to the // current value is available if neeed. // How to determine the value type for any Characteristic: // // All HomeKit Characteristics that have been implemented in HomeSpan are defined in "Services.h" in the HomeSpan library. The top part of "Services.h" defines // all the implemented Services. The bottom part defines the collection of Characteristics needed for those Services. Within the definition of each // Characteristic you'll see the HAP ID number, as well as the data type, such as (boolean), (uint16_t), etc. Select the corresponding element name // from the table above to access the underlying "value" or "newValue" data elements. // What the return code means: // // HomeKit requires each Characteristic to return a status code when an attempt to update it's value is made. HomeSpan automatically takes care of // some of errors, such as a Characteristic not being found, or a request to update a Characteristic that is read only. In these cases update() is never // even called. But if it is, HomeSpan will apply the return code you specify to each of the Characteristics that were to be updated in that Service. // By returning StatusCode:OK you tell HomeSpan that the newValues requested are okay and you've made the required updates to the physical device. Upon // receiving an OK status, HomeSpan updates the Characteristics themselves by copying the "newValue" data elements into the current "value" data elements. // HomeSpan then sends a message back to HomeKit letting it know that the new values it requested have been sucessfully processed. At no point does // HomeKit as for, or allow, a value to be sent back from HomeSpan indicating the data in a Characteristic. When requesting an update, HomeKit simply // expects an okay or not okay. // // If for some reason the update() code cannot process an update request, it must return a HAP error code. These are listing in Settings.h. As noted above, // some are created automatically by HomeSpan and update() is never called. Others can only be determined from within an update() call and should be // used as the return value. The StatusCodes that can be used in this fashion are: OK, Unable, Busy. Any of the other StatusCode listed in Settings.h // are automatically handled by HomeSpan and should not be used as a return code, though nothing bad happens if you do. This is because the // HomeKit application itself only seems to distinguish an "OK" status code from a an not-"OK" code. HomeKit does not seem to process any error code // differently from any other error code. All error codes lead HomeKit to simply say "Device Not Reponding" in the Controller. This suggests that the // differences between "Unable" and "Busy" don't mean anything to HomeKit. They are all interpreted as an error, so pick anyone you'd like in the event // you can't update a characteristic to the requested value. Note that when you do return an error code, HomeSpan will NOT copy the newValue data elements // requested into the the current value data elements, thus keeping all Characteristics in the Service unchanged. // // Final note: There are very few reasons you should need to return an error code since so much checking is done in advance by either HomeSpan or HomeKit // itself. For instance, HomeKit does not allow you to use the Controller, or even Siri, to change the brightness of LightBulb to a value outside the // range of allowable values you specified. This means that any update() requests you receive should only contain newValue data element that are in-range.