Created Example 8
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////////////////////////////////////////////////////////////
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// //
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// HomeSpan: A HomeKit implementation for the ESP32 //
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// ------------------------------------------------ //
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// //
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// Example 8: HomeKit Bridges and Bridge Accessories //
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// ** the preferred method for HomeSpan ** //
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// //
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////////////////////////////////////////////////////////////
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#include "HomeSpan.h"
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#include "DEV_LED.h"
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#include "DEV_Identify.h"
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void setup() {
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// Though we've seen in prior examples that one device can support multiple Accessories, HomeKit provides a more
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// general multi-Accessory framework that is somewhat more robust and easier to use: HomeKit Bridges.
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// A Bridge is a device that includes multiple Accessories, except that the FIRST defined Accessory contains
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// nothing but the AccessoryInformation Service and the HAPProtcolInformation Service. When such a device is paired
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// to HomeKit, it is automatically recognized as a Bridge. All of the other Accessories defined in the device are
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// associated with this Bridge. If you unpair the Bridge from HomeKit, all associated Accessories are automatically
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// removed.
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//
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// Adding, editing, and deleting the other Accessories occurs in the same manner as before, but because the device
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// is paired as a Bridge, changes to the other Accessories is less likely to require you to un-pair and re-pair
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// the device. HomeKit seems to be able to better process changes when they are done within a Bridge framework.
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//
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// One added bonus is that the HAPProtcolInformation Service only needs to be defined for the Bridge Accessory, and
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// does not need to be repeated for other Accessories.
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//
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// Example 8 is functionally identical to Example 7, except that instead of defined two Accessories (one for the on/off
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// LED and one for the dimmable LED), we define three Accessories, where the first acts as the Bridge.
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// As usual, all previous comments have been deleted and only new changes from the previous example are shown.
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// NOTE: To see how this works in practice, you'll need to unpair your device and re-pair it once the new code is loaded.
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Serial.begin(115200);
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homeSpan.begin(Category::Bridges,"HomeSpan Bridge"); // CHANGED! Note that we replaced Category::Lighting with Bridges (this changes the icon when pairing)
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// We begin by creating a Bridge Accessory, which look just like any other Accessory,
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// except that is only contains DEV_Identify (which is derived from AccessoryInformation)
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// and HAPProtcolInformation (required). Note that HomeKit will still call the identify
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// update() routine upon pairing, so we specify the number of blinks to be 3.
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new SpanAccessory();
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new DEV_Identify("Bridge #1","HomeSpan","123-ABC","HS Bridge","0.9",3);
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new Service::HAPProtocolInformation();
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new Characteristic::Version("1.1.0");
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// Now we simply repeat the definitions of the previous LED Accessories, as per Example 7, with two exceptions:
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// 1) We no longer need to include the HAPProtocolInformation Service.
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// 2) We will set the number of blinks to zero, so that only the bridge accessory will cause the Built-In
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// LED to blink. This becomes especially important if you had 20 Accessories defined and needed to wait a
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// minute or more for all the blinking to finish while pairing.
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new SpanAccessory();
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new DEV_Identify("LED #1","HomeSpan","123-ABC","20mA LED","0.9",0); // CHANGED! The number of blinks is now set to zero
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// new Service::HAPProtocolInformation(); - DELETED - NO LONGER NEEDED
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// new Characteristic::Version("1.1.0"); - DELETED - NO LONGER NEEDED
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new DEV_LED(16); // create an on/off LED attached to pin 16
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new SpanAccessory();
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new DEV_Identify("LED #2","HomeSpan","123-ABC","20mA LED","0.9",0); // CHANGED! The number of blinks is now set to zero
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// new Service::HAPProtocolInformation(); - DELETED - NO LONGER NEEDED
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// new Characteristic::Version("1.1.0"); - DELETED - NO LONGER NEEDED
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new DEV_DimmableLED(0,17); // create a dimmable LED attached to pin 17 using PWM channel 0
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} // end of setup()
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//////////////////////////////////////
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void loop(){
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homeSpan.poll();
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} // end of loop()
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//////////////////////////////////
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// DEVICE-SPECIFIC SERVICES //
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//////////////////////////////////
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// Here we define the DEV_Identify Service as derived class of AccessoryInformation
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struct DEV_Identify : Service::AccessoryInformation {
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int nBlinks; // number of times to blink built-in LED in identify routine
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SpanCharacteristic *identify; // reference to the Identify Characteristic
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// Next we define the constructor using all the arguments needed to implement the required Characteristics
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// of AccessoryInformation, plus one extra argument at the end called "nBlinks" we will use to specify how many
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// times HomeSpan should blink the built-in LED when HomeKit calls this device's Identify routine during pairing.
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DEV_Identify(char *name, char *manu, char *sn, char *model, char *version, int nBlinks) : Service::AccessoryInformation(){
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new Characteristic::Name(name); // create all the required Characteristics with values set based on above arguments
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new Characteristic::Manufacturer(manu);
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new Characteristic::SerialNumber(sn);
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new Characteristic::Model(model);
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new Characteristic::FirmwareRevision(version);
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identify=new Characteristic::Identify(); // store a reference to the Identify Characteristic for use below
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this->nBlinks=nBlinks; // store the number of times to blink the built-in LED
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pinMode(LED_BUILTIN,OUTPUT); // make sure built-in LED is set for output
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}
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// How HomeKit Identifies Devices:
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//
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// When HomeKit first pairs with a new device it "calls" that device's identify routine for every defined Accessory.
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// To do so, HomeKit requests the Identify Characteristic for each defined AccessoryInformation Service to be set to "true".
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// The Identify Characteristic is write-only, so no value is ever stored, even though HomeKit is requesting its value
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// be updated. We can therefore use the same update() method as if the Identify Characteristic was the same as any
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// other boolean Characteristic.
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// There are many ways to implement some form of identification. For an LED, you could blink it one or more times.
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// For a LightBulb, you can flash it on and off. For window shade, you could raise and lower it.
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// Most commerical devices don't do anything. Because HomeSpan can be used to control many different types of
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// device, below we implement a very generic routine that simply blinks the internal LED of the ESP32 the
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// number of times specified above. In principle, this code could call a user-defined routine that is different
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// for each physcially-attached device (light, shade, fan, etc), but in practice this is overkill.
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// Note that the blink routine below starts by turning off the built-in LED and then leaves it on once it has blinked
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// the specified number of times. This is because when HomeSpan starts up if confirms to user that it has connected
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// to the WiFi network by turning on the built-in LED. Thus we want to leave it on when blinking is completed.
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StatusCode update(){
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for(int i=0;i<nBlinks;i++){
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digitalWrite(LED_BUILTIN,LOW);
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delay(250);
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digitalWrite(LED_BUILTIN,HIGH);
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delay(250);
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}
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return(StatusCode::OK);
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} // update
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};
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////////////////////////////////////
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// DEVICE-SPECIFIC LED SERVICES //
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////////////////////////////////////
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#include "extras/PwmPin.h" // allows PWM control of LED brightness
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struct DEV_LED : Service::LightBulb { // ON/OFF LED
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int ledPin; // pin number defined for this LED
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SpanCharacteristic *power; // reference to the On Characteristic
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DEV_LED(int ledPin) : Service::LightBulb(){ // constructor() method
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power=new Characteristic::On();
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this->ledPin=ledPin;
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pinMode(ledPin,OUTPUT);
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} // end constructor
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StatusCode update(){ // update() method
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digitalWrite(ledPin,power->newValue.BOOL);
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return(StatusCode::OK); // return OK status code
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} // update
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};
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//////////////////////////////////
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struct DEV_DimmableLED : Service::LightBulb { // Dimmable LED
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PwmPin *pwmPin; // reference to PWM Pin
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int channel; // PWM channel used for this LED (should be unique for each LED)
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SpanCharacteristic *power; // reference to the On Characteristic
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SpanCharacteristic *level; // reference to the Brightness Characteristic
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DEV_DimmableLED(int channel, int ledPin) : Service::LightBulb(){ // constructor() method
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power=new Characteristic::On();
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level=new Characteristic::Brightness(50); // Brightness Characteristic with an initial value of 50%
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new SpanRange(5,100,1); // sets the range of the Brightness to be from a min of 5%, to a max of 100%, in steps of 1%
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this->channel=channel; // save the channel number (from 0-15)
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this->pwmPin=new PwmPin(channel, ledPin); // configure the PWM channel and attach the specified ledPin. pinMode() does NOT need to be called.
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} // end constructor
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StatusCode update(){ // update() method
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pwmPin->set(channel,power->newValue.BOOL*level->newValue.INT);
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return(StatusCode::OK); // return OK status code
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} // update
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};
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//////////////////////////////////
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