Updating Example 18; and set HomeSpan version to 1.3.0

This commit is contained in:
Gregg 2021-06-13 18:40:54 -05:00
parent 6356012fd6
commit e94a9bba04
2 changed files with 36 additions and 89 deletions

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@ -1,7 +1,7 @@
/*********************************************************************************
* MIT License
*
* Copyright (c) 2020 Gregg E. Berman
* Copyright (c) 2021 Gregg E. Berman
*
* https://github.com/HomeSpan/HomeSpan
*
@ -30,8 +30,8 @@
// HomeSpan: A HomeKit implementation for the ESP32 //
// ------------------------------------------------ //
// //
// Example 15: Real PushButtons //
// * manually controlling a Dimmable LED //
// Example 18: Saving Characteristic Status in NVS //
// * saving the state of two dimmable LEDs //
// //
// //
////////////////////////////////////////////////////////////
@ -42,90 +42,34 @@
void setup() {
// In Example 14 we saw how to emulate a PushButton tile within HomeKit by automatically resetting a Characteristic so that
// it "turns off" after a short period of time. However, sometimes we want to be able to physically control a device with actual
// PushButtons (or momentary switches) that trigger an action, such as turning on a light or fan, or opening a garage door.
// Additionally, we want HomeKit to reflect any changes in the device as a result of such manual actions - HomeKit should know
// when the light has been turned on or off manually.
// In many of the prior examples we saw how Characteristics are initialized when first instantiated. You can either include an argument:
//
// new Characteristic::Brightness(25);
//
// in which case the value of the Brightness Characterisrtic is set to 25 when HomeSpan is powered up, or you can leave the argument blank:
//
// new Characteristic::Brightness();
//
// in which case HomeSpan will apply a default value.
// One way to accomplish would be via custom code added to the loop() method of your derived Service that monitors the button,
// checks when it is pressed, debounces button noise, performs some actions when pressed, and informs HomeKit of the actions with
// the setVal() method. Or you can use HomeSpan's built-in SpanButton() object.
// These methods work fine, with the exception that if the HomeSpan device loses power, it will boot up according to the parameters above rather
// than remembering the state of each Characteristic after you've made any changes via the Home App or with any PushButtons.
// SpanButton() is a Service-level object, meaning it attaches itself to the last Service you define. Typically you would instantiate
// one of more SpanButton() objects directly inside the constructor for your derived Service.
// In this Example 18 we will see how to instruct HomeSpan to automatically save the values of one or more Characteristics in non-volatile storage
// so that they can be restored if the power is cycled.
// To do so, we call the constructor for a Characteristic with TWO arguments as such:
//
// new Characteristic::Brightness(25, true);
//
// This instructs HomeSpan to set the Brightness to 25 the very first time the device is powered on, but to SAVE any changes to this Characteristic
// in NVS, AND RESTORE the last-saved value whenever the power is cycled. Though HomeSpan takes care of all the saving and restoring automatically for
// any Characteristic in which you set the second argument of the constructor to be "true," HomeSpan can't automatically perform any needed initialization
// of the physical appliance by itself. In other words, HomeSpan can set the value of the Brightness Characteristic to 55 on start-up, if that's the
// last value used before the power was cycled, but you'll need to add some code to set the brightness of the actual LED at startup.
// SpanButton() supports three types of a triggers: a SINGLE button press, a DOUBLE press, and a LONG (extended) press.
// The length of the presses needed to trigger these different types can be specified by optional arguments to SpanButton().
// Since most buttons create spurious noise when pressed (and then again when released), the default time to trigger a SINGLE press is 5ms.
// It's fine to change this to a longer value, but a shorter value is not recommended as this may allow spurious triggers unless
// you debounce your switch with hardware.
// The SpanButton() constructor takes 4 arguments, in the following order:
//
// pin - the pin number to which the PushButton is attached (required)
// longTime - the minimum length of time (in milliseconds) the button needs to be pushed to be considered a LONG press (optional; default=2000 ms)
// singleTime - the minimum length of time (in milliseconds) the button needs to be pushed to be considered a SINGLE press (optional; default=5 ms)
// doubleTime - the maximum length of time (in milliseconds) between button presses to create a DOUBLE press (optional; default=200 ms)
// When a SpanButton() is instantiated, it sets the specified pin on the ESP32 to be an INPUT with PULL-UP, meaning that the pin will
// normally return a value of HIGH when read. Your actual PushButton should be connected so that this pin is GROUNDED when the button
// is pressed.
// HomeSpan automatically polls all pins with associated SpanButton() objects and checks for LOW values, which indicates the button was
// pressed, but not yet released. It then starts a timer. If the button is released after being pressed for less than singleTime milliseconds,
// nothing happens. If the button is released after being pressed for more than singleTime milliseconds, but for less than longTime milliseconds,
// a SINGLE press is triggered, unless you press once again within doubleTime milliseconds to trigger a DOUBLE press. If the button is held for more
// than longTime milliseconds without being released, a LONG press is triggered. Once a LONG press is triggered the timer resets so that if you keep
// holding the button, another LONG press will be triggered in another longTime milliseconds. This continues until you finally release the button.
// Note if you set longTime > singleTime, SpanButton() will only trigger LONG presses. Also, if you set doubleTime to zero, SpanButton() will not be
// able to trigger a DOUBLE press.
// To use SpanButton() within a derived Service you need to implement a button() method. Similar to the loop() method, your button()
// method will typically contain some combination of getVal() functions and setVal() functions, along with code that performs some set
// of actions on the physical device (seting pins high or low, turning on fans, etc). However, in contrast to the loop() method, which
// is called by HomeSpan every polling cycle, HomeSpan only calls the button() method when a button attached to the Service registers a
// SINGLE, DOUBLE, or LONG press.
// Also in contrast with the loop method, the button() method takes two 'int' arguments, and should defined as follows:
//
// void button(int pin, int pressType)
//
// where "pin" is the pin number of the PushButton that was triggered, and pressType is set to 0 for a SINGLE press, 1 for a DOUBLE press,
// and 2 for a LONG press. You can also use the pre-defined constants SpanButton::SINGLE, SpanButton::DOUBLE, and SpanButton::LONG in place
// of the numbers 0, 1, and 2 (this is recommended, though you will see in Example 16 why these integers can't be replaced by an C++ enum class).
// Of course you can replace the variables "pin" and "pressType" with your own names. The only requirement is the definition conform to
// the "void button(int, int)" signature. When HomeSpan first starts up it checks all Services containing one or more SpanButton() instances to
// ensure you've implemented your own button(int, int) method. If not, HomeSpan will print a warning message on the Serial Monitor. Nothing bad
// happens if you instantiate a SpanButton() but forget to create the button() method, or you create it with the wrong parameters. But nothing good
// happens either - button presses are just ignored.
//
// C++ Note: For an extra check, you can also place the the contextual keyword "override" after your method definition as such:
//
// void button(int buttonPin, int pressType) override {...your code...}
//
// Doing so allows the compiler to check that you are indeed over-riding the base class button() method and not inadvertently creating a new
// button() method with an incorrect signature that will never be called by SpanButton(). In fact, you could add "override" to the definition
// of your update() and loop() methods as well, since these are always supposed to over-ride the base-class method.
// To demonstrate how SpanButtons works in practice, we will implement a Dimmable LED starting with the same LED code use in Example 11,
// but with 3 SpanButton() objects performing different functions that showcase the different types of presses.
//
// * A "power" SpanButton that will toggle the power in response a SINGLE press, turn on the power and set the brightness to a "favorite" level
// in response to the DOUBLE press, and set a new "favorite" level in response to a LONG press.
//
// * A "raise brightness" SpanButton that will increase the brightness by 1% in response to a SINGLE press, repeatedly increase the brightness
// by 10% in response to a LONG press, and jump to the maximum brightness in response to a DOUBLE press.
//
// * A "lower brightness" SpanButton that will decrease the brightness by 1% in response to a SINGLE press, repeatedly decrease the brightness
// by 10% in response to a LONG press, and jump to the minimum brightness in response to a DOUBLE press.
// As usual, all the code is implemented in DEV_LED.h, with NEW! comments highlighting changes from Example 11. You'll also notice that we've
// extended the constructor for this version of our derived Dimmable LED Service to include the pin numbers for each of our buttons.
// See DEV_LED.h for details.
// To see how this works in practice, we'll configure HomeSpan to operate two Dimmable LEDs, each with its own on/off PushButton. As usual, all the code
// is implemented in DEV_LED.h, with comments highlighting all the new features. See DEV_LED.h for full details.
Serial.begin(115200);
@ -137,10 +81,13 @@ void setup() {
new Characteristic::Version("1.1.0");
new SpanAccessory();
new DEV_Identify("PushButton LED","HomeSpan","123-ABC","20mA LED","0.9",0);
new DEV_DimmableLED(17,19); // NEW! added three extra arguments to specify the pin numbers for three SpanButtons() - see DEV_LED.h
new DEV_Identify("LED 1","HomeSpan","123-ABC","20mA LED","0.9",0);
new DEV_DimmableLED(17,19); // The first argument specifies the LED pin; the second argument specifies the PushButton pin
new SpanAccessory();
new DEV_Identify("LED 2","HomeSpan","123-ABC","20mA LED","0.9",0);
new DEV_DimmableLED(16,18); // The first argument specifies the LED pin; the second argument specifies the PushButton pin
} // end of setup()
//////////////////////////////////////

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@ -33,8 +33,8 @@
// HomeSpan Version //
#define HS_MAJOR 1
#define HS_MINOR 2
#define HS_PATCH 1
#define HS_MINOR 3
#define HS_PATCH 0
#define STRINGIFY(x) _STR(x)
#define _STR(x) #x