New macro to define Characteristic enum values.
New enums for ChargingStatus, DoorState, LeakStatus, SecuritySystemState
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@ -87,12 +87,3 @@ enum class StatusCode {
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InvalidValue=-70410,
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InvalidValue=-70410,
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TBD=-1 // status To-Be-Determined (TBD) once service.update() called - internal use only
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TBD=-1 // status To-Be-Determined (TBD) once service.update() called - internal use only
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};
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};
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// Based on HomeKit documentation for HMCharacteristicTypeCurrentSecuritySystemState
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typedef enum {
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Stay=0, // Armed for Stay, or Armed while at Home
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Away=1, // Armed for Away
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Night=2, // Armed for Night
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Disarmed=3, // Disarmed, or Off
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Alarm=4 // Alarm is triggered
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} HSSecuritySystemState;
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@ -406,6 +406,9 @@ namespace Service {
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// SPAN CHARACTERISTICS (HAP Chapter 9) //
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// SPAN CHARACTERISTICS (HAP Chapter 9) //
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//////////////////////////////////////////
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//////////////////////////////////////////
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#define CREATE_CHAR_ENUM(HAPCHAR, ...) \
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typedef enum { __VA_ARGS__ } HAPCHAR;
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// Macro to define Span Characteristic structures based on name of HAP Characteristic, default value, and min/max value (not applicable for STRING or BOOL which default to min=0, max=1)
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// Macro to define Span Characteristic structures based on name of HAP Characteristic, default value, and min/max value (not applicable for STRING or BOOL which default to min=0, max=1)
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#define CREATE_CHAR(TYPE,HAPCHAR,DEFVAL,MINVAL,MAXVAL) \
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#define CREATE_CHAR(TYPE,HAPCHAR,DEFVAL,MINVAL,MAXVAL) \
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@ -530,6 +533,12 @@ namespace Characteristic {
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CREATE_CHAR(uint8_t,VolumeSelector,0,0,1);
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CREATE_CHAR(uint8_t,VolumeSelector,0,0,1);
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CREATE_CHAR(double,WaterLevel,0,0,100);
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CREATE_CHAR(double,WaterLevel,0,0,100);
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// Macros to define enum values for specific characteristic states / values.
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CREATE_CHAR_ENUM(ChargingStatus, NotCharging=0, Charging=1, NotChargeable=2);
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CREATE_CHAR_ENUM(DoorState, Open=0, Closed=1);
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CREATE_CHAR_ENUM(LeakStatus, NoLeak=0, LeakDetected=1);
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CREATE_CHAR_ENUM(SecuritySystemState, Stay=0, Away=1, Night=2, Disarmed=3, Alarm=4);
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}
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}
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////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////
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