Completed comments for Example 16 and confirmed all functionality.
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@ -5,8 +5,6 @@
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// ------------------------------------------------ //
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// ------------------------------------------------ //
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// //
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// //
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// Example 16: Stateless Programmable Switches //
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// Example 16: Stateless Programmable Switches //
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// * using linked-services //
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// //
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// //
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// //
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -16,6 +14,27 @@
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void setup() {
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void setup() {
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// Example 16 does not introduce any new HomeSpan functionality, but instead showcases a unique feature of HomeKit that you can readily access with HomeSpan.
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// In all prior examples we used the ESP32 to control a local appliance - something connected directly to the ESP32 device. We've then seen how you can control
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// the device via HomeKit's iOS or MacOS Home App, or by the addition of local pushbuttons connected directly to the ESP32 device.
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// In this example we do the opposite, and use buttons on the ESP32 to control OTHER HomeKit devices.
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// To do so, we use HomeKit's Stateless Programmable Switch Service. Similar to other read-only Services, such as the Temperature and Air Quality Sensors
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// fully explored in Example 12, the Stateless Programmable Switch Service only listens for event notifications coming from HomeSpan and does not try to control
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// or update anything on the HomeSpan Device. More specifically, the Stateless Programmable Switch Service listens for notifications of a SINGLE, DOUBLE,
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// or LONG button press coming from HomeSpan.
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// What these button presses mean is outside the control of HomeSpan. Instead, you program their actions directly in the Home App. In this fashion, HomeSpan
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// becomes a platform for generic buttons that you can program to control any other HomeKit accessory or even trigger HomeKit scenes.
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// Upon running this configuration and pairing to HomeKit, your Home App should reveal a new tile labeled "PushButton Switches." Clicking that tile will open up
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// a new page where you can program the actions of each of the buttons. These actions can be changed at any time without any need to modify the HomeSpan code,
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// or even reboot the device.
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// The code for this is quite simple, and as usual we've encapsulated all the functionality in a standalone file: DEV_ProgButton.h. Below we create two generic
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// buttons, one connected to pin 23, and one connected to pin 5. See DEV_ProgButton.h for complete details.
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Serial.begin(115200);
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Serial.begin(115200);
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homeSpan.begin(Category::Bridges,"HomeSpan Bridge");
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homeSpan.begin(Category::Bridges,"HomeSpan Bridge");
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@ -28,8 +47,13 @@ void setup() {
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new SpanAccessory();
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new SpanAccessory();
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new DEV_Identify("PushButton Switches","HomeSpan","123-ABC","Prog Switches","0.9",0);
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new DEV_Identify("PushButton Switches","HomeSpan","123-ABC","Prog Switches","0.9",0);
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new DEV_ProgButton(23,2);
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// We've written DEV_ProgButton to take two arguments. The first is a pin number that DEV_ProgButton.h uses to create a SpanButton. The second is an index number
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new DEV_ProgButton(5,7);
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// that HomeKit uses as a label when you program the actions of each button in the Home App. The numbers do not have to be sequential, nor start with 1. They just need
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// to be unique so HomeKit can distinguish them. Note that HomeKit does not require index numbers if you only have one Stateless Programmable Switch Service within any
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// given Accessory. Since we have two, we must specify two unique index numbers.
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new DEV_ProgButton(23,1); // create Stateless Programmable Switch Service on pin 23 with index=1
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new DEV_ProgButton(5,2); // create Stateless Programmable Switch Service on pin 5 with index=2
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} // end of setup()
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} // end of setup()
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@ -9,8 +9,8 @@ struct DEV_ProgButton : Service::StatelessProgrammableSwitch { // Stateles
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DEV_ProgButton(int buttonPin, int index) : Service::StatelessProgrammableSwitch(){
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DEV_ProgButton(int buttonPin, int index) : Service::StatelessProgrammableSwitch(){
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switchEvent=new Characteristic::ProgrammableSwitchEvent(); // ProgrammableSwitchEvent Characteristic
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switchEvent=new Characteristic::ProgrammableSwitchEvent(); // Programmable Switch Event Characteristic (will be set to SINGLE, DOUBLE or LONG press)
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new Characteristic::ServiceLabelIndex(index); // set service label index
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new Characteristic::ServiceLabelIndex(index); // set service label index (only required if there is more than one Stateless Programmable Switch per Service)
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new SpanButton(buttonPin); // create new SpanButton
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new SpanButton(buttonPin); // create new SpanButton
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@ -22,6 +22,8 @@ struct DEV_ProgButton : Service::StatelessProgrammableSwitch { // Stateles
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} // end constructor
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} // end constructor
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// We do NOT need to implement an update() method or a loop() method - just the button() method:
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void button(int pin, int pressType) override {
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void button(int pin, int pressType) override {
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LOG1("Found button press on pin: "); // always a good idea to log messages
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LOG1("Found button press on pin: "); // always a good idea to log messages
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@ -30,6 +32,10 @@ struct DEV_ProgButton : Service::StatelessProgrammableSwitch { // Stateles
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LOG1(pressType==SpanButton::LONG?"LONG":(pressType==SpanButton::SINGLE)?"SINGLE":"DOUBLE");
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LOG1(pressType==SpanButton::LONG?"LONG":(pressType==SpanButton::SINGLE)?"SINGLE":"DOUBLE");
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LOG1("\n");
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LOG1("\n");
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// All the action occurs in this single line below. We simply set the value of the Programmable Switch Event Characteristic
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// to the value provided by pressType. The values of pressType (0=SpanButton::SINGLE, 1=SpanButton::DOUBLE, and 2=SpanButton::LONG)
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// were designed to match the required values of the Programmable Switch Event Characteristic.
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switchEvent->setVal(pressType); // set the value of the switchEvent Characteristic
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switchEvent->setVal(pressType); // set the value of the switchEvent Characteristic
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}
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}
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