Added homeSpan.getClientIP()
Gets IP address (as char *) of last client to send a request. Useful as part of web log messages. Will return 0.0.0.0 if used outside of any code that is responding to a client request.
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/*********************************************************************************
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* MIT License
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*
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* Copyright (c) 2020 Gregg E. Berman
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*
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* https://github.com/HomeSpan/HomeSpan
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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********************************************************************************/
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////////////////////////////////////////////////////////////
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// //
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// HomeSpan: A HomeKit implementation for the ESP32 //
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// ------------------------------------------------ //
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// //
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// Example 5: Two working on/off LEDs based on the //
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// LightBulb Service //
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// //
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////////////////////////////////////////////////////////////
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#include "HomeSpan.h"
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#include "DEV_LED.h" // NEW! Include this new file, DEV_LED.h, which will be fully explained below
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void setup() {
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// First light! Control an LED from HomeKit!
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// Example 5 expands on Example 2 by adding in the code needed to actually control LEDs connected to the ESP32 from HomeKit.
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// In Example 2 we built out all the functionality to create a "Tile" Acessories inside HomeKit that displayed an on/off light, but
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// these control did not actually operate anything on the ESP32. To operate actual devices HomeSpan needs to be programmed to
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// respond to "update" requests from HomeKit by performing some form of operation.
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// Though HomeKit itself sends "update" requests to individual Characteristics, this is not intuitive and leads to complex coding requirements
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// when a Service has more than one Characteristic, such as both "On" and "Brightness." To make this MUCH easier for the user, HomeSpan
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// uses a framework in which Services are updated instead of individual Characteristics. It does so by calling the update() method of
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// each Service with flags indicating all the Characteristics in that Service that HomeKit requested to update. The user simply
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// implements code to perform the actual operation, and returns either true or false if the update was successful. HomeSpan takes care of all
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// the underlying nuts and bolts.
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// Every Service defined in HomeKit, such as Service:LightBulb and Service:Fan (and even Service::AccessoryInformation) implements an update()
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// method that, as a default, does nothing but returns a value of true. To actually operate real devices you need to over-ride this default update()
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// method with your own code. The easiest way to do this is by creating a DERIVED class based on one of the built-in HomeSpan Services.
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// Within this derived class you can perform initial set-up routines (if needed), over-ride the update() method with your own code, and even create
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// any other methods or class-specific variables you need to fully operate complex devices. Most importantly, the derived class can take arguments
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// so that you can make them more generic, re-use them multiple times (as will be seen below), and convert them to standalone modules (also shown below).
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// All of the HomeKit Services implemented by HomeSpan can be found in the Services.h file. Any can be used as the parent for a derived Service.
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// We begin by repeating nearly the same code from Example 2, but with a few key changes. For ease of reading, all prior comments have been removed
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// from lines that simply repeat Example 2, and new comments have been added to explictly show the new code.
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Serial.begin(115200);
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homeSpan.enableWebLog(10,"pool.ntp.org","CST6CDT");
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homeSpan.begin(Category::Lighting,"HomeSpan LEDs");
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new SpanAccessory();
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new Service::AccessoryInformation();
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new Characteristic::Name("LED #1");
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new Characteristic::Manufacturer("HomeSpan");
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new Characteristic::SerialNumber("123-ABC");
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new Characteristic::Model("20mA LED");
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new Characteristic::FirmwareRevision("0.9");
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new Characteristic::Identify();
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new Service::HAPProtocolInformation();
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new Characteristic::Version("1.1.0");
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// In Example 2 we instantiated a LightBulb Service and its "On" Characteristic here. We are now going to replace these two lines (by commenting them out)...
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// new Service::LightBulb();
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// new Characteristic::On();
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// ...with a single new line instantiating a new class we will call DEV_LED():
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new DEV_LED(16); // this instantiates a new LED Service. Where is this defined? What happpened to Characteristic::On? Keep reading...
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// The full definition and code for DEV_LED is implemented in a separate file called "DEV_LED.h" that is specified using the #include at the top of this program.
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// The prefix DEV_ is not required but it's a helpful convention when naming all your device-specific Services. Note that DEV_LED will include all the required
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// Characterictics of the Service, so you DO NOT have to separately instantiate Characteristic::On --- everything HomeSpan needs for DEV_LED should be implemented
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// in DEV_LED itself (though it's not all that much). Finally, note that we created DEV_LED to take a single integer argument. If you guessed this is
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// the number of the Pin to which you have attached an LED, you'd be right. See DEV_LED.h for a complete explanation of how it works.
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new SpanAccessory();
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new Service::AccessoryInformation();
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new Characteristic::Name("LED #2");
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new Characteristic::Manufacturer("HomeSpan");
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new Characteristic::SerialNumber("123-ABC");
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new Characteristic::Model("20mA LED");
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new Characteristic::FirmwareRevision("0.9");
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new Characteristic::Identify();
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new Service::HAPProtocolInformation();
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new Characteristic::Version("1.1.0");
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// new Service::LightBulb(); // Same as above, this line is deleted...
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// new Characteristic::On(); // This line is also deleted...
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new DEV_LED(17); // ...and replaced with a single line that instantiates a second DEV_LED Service on Pin 17
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} // end of setup()
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//////////////////////////////////////
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void loop(){
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homeSpan.poll();
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} // end of loop()
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////////////////////////////////////
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// DEVICE-SPECIFIC LED SERVICES //
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////////////////////////////////////
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// HERE'S WHERE WE DEFINE OUR NEW LED SERVICE!
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struct DEV_LED : Service::LightBulb { // First we create a derived class from the HomeSpan LightBulb Service
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int ledPin; // this variable stores the pin number defined for this LED
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SpanCharacteristic *power; // here we create a generic pointer to a SpanCharacteristic named "power" that we will use below
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// Next we define the constructor for DEV_LED. Note that it takes one argument, ledPin,
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// which specifies the pin to which the LED is attached.
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DEV_LED(int ledPin) : Service::LightBulb(){
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power=new Characteristic::On(); // this is where we create the On Characterstic we had previously defined in setup(). Save this in the pointer created above, for use below
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this->ledPin=ledPin; // don't forget to store ledPin...
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pinMode(ledPin,OUTPUT); // ...and set the mode for ledPin to be an OUTPUT (standard Arduino function)
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} // end constructor
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// Finally, we over-ride the default update() method with instructions that actually turn on/off the LED. Note update() returns type boolean
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boolean update(){
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digitalWrite(ledPin,power->getNewVal()); // use a standard Arduino function to turn on/off ledPin based on the return of a call to power->getNewVal() (see below for more info)
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WEBLOG("LED on Pin %d: %s (%s)",ledPin,power->getNewVal()?"ON":"OFF",homeSpan.getClientIP());
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return(true); // return true to indicate the update was successful (otherwise create code to return false if some reason you could not turn on the LED)
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} // update
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};
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//////////////////////////////////
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// HOW update() WORKS:
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// ------------------
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//
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// Whenever a HomeKit controller requests HomeSpan to update a Characteristic, HomeSpan calls the update() method for the SERVICE that contains the
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// Characteristic. It calls this only one time, even if multiple Characteristics updates are requested for that Service. For example, if you
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// direct HomeKit to turn on a light and set it to 50% brightness, it will send HomeSpan two requests: one to update the "On" Characteristic of the
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// LightBulb Service from "false" to "true" and another to update the "Brightness" Characteristic of that same Service to 50. This is VERY inefficient
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// and would require the user to process multiple updates to the same Service.
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//
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// Instead, HomeSpan combines both requests into a single call to update() for the Service itself, where you can process all of the Characteristics
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// that change at the same time. In the example above, we only have a single Characteristic to deal with, so this does not mean much. But in later
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// examples we'll see how this works with multiple Characteristics.
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// HOW TO ACCESS A CHARACTERISTIC'S NEW AND CURRENT VALUES
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// -------------------------------------------------------
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//
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// HomeSpan stores the values for its Characteristics in a union structure that allows for different types, such as floats, booleans, etc. The specific
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// types are defined by HAP for each Characteristic. Looking up whether a Characteristic is a uint8 or uint16 can be tiresome, so HomeSpan abstracts
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// all these details. Since C++ adheres to strict variable typing, this is done through the use of template methods. Every Characteristic supports
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// the following two methods:
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//
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// getVal<type>() - returns the CURRENT value of the Characterisic, after casting into "type"
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// getNewVal<type>() - returns the NEW value (i.e. to be updated) of the Characteritic, after casting into "type"
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//
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// For example, MyChar->getVal<int>() returns the current value of SpanCharacterstic MyChar as an int, REGARDLESS of how the value is stored by HomeSpan.
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// Similarly, MyChar->getVal<double>() returns a value as a double, even it is stored as as a boolean (in which case you'll either get 0.00 or 1.00).
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// Of course you need to make sure you understand the range of expected values so that you don't try to access a value stored as 2-byte int using getVal<uint8_t>().
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// But it's perfectly okay to use getVal<int>() to access the value of a Characteristic that HAP insists on storing as a float, even though its range is
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// strictly between 0 and 100 in steps of 1. Knowing the range and step size is all you need to know in determining you can access this as an <int> or even a <uint8_t>.
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//
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// Because most Characteristic values can properly be cast into int, getVal and getNewVal both default to <int> if the template parameter is not specified.
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// As you can see above, we retrieved the new value HomeKit requested for the On Characteristic that we named "power" by simply calling power->getNewVal().
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// Since no template parameter is specified, getNewVal() will return an int. And since the On Characteristic is natively stored as a boolean, getNewVal()
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// will either return a 0 or a 1, depending on whether HomeKit is requesting the Characteristic to be turned off or on.
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//
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// You may also note that in the above example we needed to use getNewVal(), but did not use getVal() anywhere. This is because we know exactly what
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// to do if HomeKit requests an LED to be turned on or off. The current status of the LED (on or off) does not matter. In latter examples we will see
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// instances where the current state of the device DOES matter, and we will need to access both current and new values.
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//
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// Finally, there is one additional method for Characteristics that is not used above but will be in later examples: updated(). This method returns a
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// boolean indicating whether HomeKit has requested a Characteristic to be updated, which means that getNewVal() will contain the new value it wants to set
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// for that Characteristic. For a Service with only one Characteristic, as above, we don't need to ask if "power" was updated using power->updated() because
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// the fact the the update() method for the Service is being called means that HomeKit is requesting an update, and the only thing to update is "power".
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// But for Services with two or more Characteristics, update() can be called with a request to update only a subset of the Characteristics. We will
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// find good use for the updated() method in later, multi-Characteristic examples.
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// UNDER THE HOOD: WHAT THE RETURN CODE FOR UPDATE() DOES
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// ------------------------------------------------------
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//
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// HomeKit requires each Characteristic to return a special HAP status code when an attempt to update its value is made. HomeSpan automatically takes care of
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// most of the errors, such as a Characteristic not being found, or a request to update a Characteristic that is read only. In these cases update() is never
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// even called. But if it is, HomeSpan needs to return a HAP status code for each of the Characteristics that were to be updated in that Service.
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// By returning "true" you tell HomeSpan that the newValues requested are okay and you've made the required updates to the physical device. Upon
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// receiving a true return value, HomeSpan updates the Characteristics themselves by copying the "newValue" data elements into the current "value" data elements.
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// HomeSpan then sends a message back to HomeKit with a HAP code representing "OK," which lets the Controller know that the new values it requested have been
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// sucessfully processed. At no point does HomeKit ask for, or allow, a data value to be sent back from HomeSpan indicating the data in a Characteristic.
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// When requesting an update, HomeKit simply expects a HAP status code of OK, or some other status code representing an error. To tell HomeSpan to send the Controller
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// an error code, indicating that you were not able to successfully process the update, simply have update() return a value of "false." HomeSpan converts a
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// return of "false" to the HAP status code representing "UNABLE," which will cause the Controller to show that the device is not responding.
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// There are very few reasons you should need to return "false" since so much checking is done in advance by either HomeSpan or HomeKit
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// itself. For instance, HomeKit does not allow you to use the Controller, or even Siri, to change the brightness of LightBulb to a value outside the
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// range of allowable values you specified. This means that any update() requests you receive should only contain newValue data elements that are in-range.
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//
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@ -257,8 +257,10 @@ void Span::poll() {
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if(hap[i]->client && hap[i]->client.available()){ // if connection exists and data is available
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HAPClient::conNum=i; // set connection number
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hap[i]->processRequest(); // process HAP request
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HAPClient::conNum=i; // set connection number
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homeSpan.lastClientIP=hap[i]->client.remoteIP().toString(); // store IP Address for web logging
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hap[i]->processRequest(); // process HAP request
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homeSpan.lastClientIP="0.0.0.0"; // reset stored IP address to show "0.0.0.0" if homeSpan.getClientIP() is used in any other context
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if(!hap[i]->client){ // client disconnected by server
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LOG1("** Disconnecting Client #");
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@ -138,6 +138,7 @@ struct Span{
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nvs_handle charNVS; // handle for non-volatile-storage of Characteristics data
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nvs_handle wifiNVS=0; // handle for non-volatile-storage of WiFi data
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char pairingCodeCommand[12]=""; // user-specified Pairing Code - only needed if Pairing Setup Code is specified in sketch using setPairingCode()
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String lastClientIP="0.0.0.0"; // IP address of last client accessing device through encrypted channel
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boolean connected=false; // WiFi connection status
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unsigned long waitTime=60000; // time to wait (in milliseconds) between WiFi connection attempts
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@ -220,6 +221,7 @@ struct Span{
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void setApFunction(void (*f)()){apFunction=f;} // sets an optional user-defined function to call when activating the WiFi Access Point
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void enableAutoStartAP(){autoStartAPEnabled=true;} // enables auto start-up of Access Point when WiFi Credentials not found
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void setWifiCredentials(const char *ssid, const char *pwd); // sets WiFi Credentials
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const char *getClientIP(){return(lastClientIP.c_str());} // get IP address of last client to send an encrypted request - to be used only in update() commands
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void setPairingCode(const char *s){sprintf(pairingCodeCommand,"S %9s",s);} // sets the Pairing Code - use is NOT recommended. Use 'S' from CLI instead
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void deleteStoredValues(){processSerialCommand("V");} // deletes stored Characteristic values from NVS
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