Completed LED fading functionality; added new Fading LED example (in Other Examples)

This commit is contained in:
Gregg 2023-03-31 22:07:31 -05:00
parent fab94722d8
commit ce36174f93
4 changed files with 187 additions and 10 deletions

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@ -0,0 +1,113 @@
/*********************************************************************************
* MIT License
*
* Copyright (c) 2020-2023 Gregg E. Berman
*
* https://github.com/HomeSpan/HomeSpan
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
********************************************************************************/
// HomeSpan Fading-LED Example. Demonstrates use of:
//
// LedPin::fade() and LedPin::fadeStatus() methods
//
// In this sketch we control a single dimmable LED using the Home App as well as a SpanButton.
// You can control the brightness of the LED from the Home App, but the SpanButton only turns the
// LED either fully on (if it's off) or fully off (if it's already on).
//
// Rather than set the LED to a specific brightness, this sketch uses the ESP32's hardware-based fading
// functionality to fade the LED from one level to the next. We set the timing for each fade to be 2000 ms,
// proportional to the difference between the current brightness and the desired brightness. This means it
// will take a full 2 seconds to fade the LED from 0-100, but only 1 second to fade from half-brightness to
// off.
#include "HomeSpan.h"
#include "extras/PwmPin.h" // library of various PWM functions
////////////////////////////////////
struct FadingLED : Service::LightBulb {
LedPin *ledPin; // reference to Led Pin
SpanCharacteristic *power; // reference to the On Characteristic
SpanCharacteristic *level; // reference to the Brightness Characteristic
FadingLED(int _ledPin, int _buttonPin) : Service::LightBulb(){
power=new Characteristic::On();
level=new Characteristic::Brightness(0);
ledPin=new LedPin(_ledPin);
new SpanButton(_buttonPin);
}
boolean update(){
ledPin->fade(power->getNewVal()*level->getNewVal(),2000,LedPin::PROPORTIONAL); // use fade() to set new level; timing=2 seconds, proportional scale
while(ledPin->fadeStatus()==LedPin::FADING); // wait until fading is completed
return(true);
}
void button(int pin, int pressType) override {
// Below we turn LED fully on or off depending on whether power is on
// Unlike above, we will NOT wait for the fading to complete, but will return immediately
if(ledPin->fade(100-(power->getVal())*100,2000,LedPin::PROPORTIONAL)!=0) // use fade to either turn fully on or fully off; check return status to see if call was successful
Serial.printf("Button Press Ignored\n");
}
void loop() override {
// Below we set power and level once fading from a button press is completed
if(ledPin->fadeStatus()==LedPin::COMPLETED){
power->setVal(1-power->getVal());
level->setVal(power->getVal()?100:0);
}
}
};
//////////////////////////////////
void setup() {
Serial.begin(115200);
homeSpan.begin(Category::Lighting,"Fading LED");
new SpanAccessory();
new Service::AccessoryInformation();
new Characteristic::Identify();
new FadingLED(26,4); // first argument is LED Pin, second argument is PushButton Pin
}
//////////////////////////////////////
void loop(){
homeSpan.poll();
}

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@ -96,6 +96,8 @@ LedPin::LedPin(uint8_t pin, float level, uint16_t freq, boolean invert) : LedC(p
); );
ledc_fade_func_install(0); ledc_fade_func_install(0);
ledc_cbs_t fadeCallbackList = {.fade_cb = fadeCallback}; // for some reason, ledc_cb_register requires the function to be wrapped in a structure
ledc_cb_register(channel->speed_mode,channel->channel,&fadeCallbackList,this);
set(level); set(level);
} }
@ -118,21 +120,48 @@ void LedPin::set(float level){
/////////////////// ///////////////////
void LedPin::fade(float level, uint32_t fadeTime){ int LedPin::fade(float level, uint32_t fadeTime, int fadeType){
if(!channel) if(!channel)
return; return(1);
if(fadeState==FADING) // fading already in progress
return(1); // return error
if(level>100) if(level>100)
level=100; level=100;
float d=level*(pow(2,(int)timer->duty_resolution)-1)/100.0; float d=level*(pow(2,(int)timer->duty_resolution)-1)/100.0;
ledc_set_fade_time_and_start(channel->speed_mode,channel->channel,(uint32_t)d,fadeTime,LEDC_FADE_NO_WAIT); if(fadeType==PROPORTIONAL)
fadeTime*=fabs((float)ledc_get_duty(channel->speed_mode,channel->channel)-d)/(float)(pow(2,(int)timer->duty_resolution)-1);
fadeState=FADING;
ledc_set_fade_time_and_start(channel->speed_mode,channel->channel,d,fadeTime,LEDC_FADE_NO_WAIT);
return(0);
} }
/////////////////// ///////////////////
int LedPin::fadeStatus(){
if(fadeState==COMPLETED){
fadeState=NOT_FADING;
return(COMPLETED);
}
return(fadeState);
}
///////////////////
bool IRAM_ATTR LedPin::fadeCallback(const ledc_cb_param_t *param, void *arg){
((LedPin *)arg)->fadeState=COMPLETED;
return(false);
}
///////////////////
void LedPin::HSVtoRGB(float h, float s, float v, float *r, float *g, float *b ){ void LedPin::HSVtoRGB(float h, float s, float v, float *r, float *g, float *b ){
// The algorithm below was provided on the web at https://www.cs.rit.edu/~ncs/color/t_convert.html // The algorithm below was provided on the web at https://www.cs.rit.edu/~ncs/color/t_convert.html

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@ -74,10 +74,27 @@ class LedC {
class LedPin : public LedC { class LedPin : public LedC {
public:
enum {
NOT_FADING,
COMPLETED,
FADING
};
enum {
ABSOLUTE,
PROPORTIONAL
};
private:
int fadeState=NOT_FADING;
static bool fadeCallback(const ledc_cb_param_t *param, void *arg);
public: public:
LedPin(uint8_t pin, float level=0, uint16_t freq=DEFAULT_PWM_FREQ, boolean invert=false); // assigns pin to be output of one of 16 PWM channels initial level and frequency LedPin(uint8_t pin, float level=0, uint16_t freq=DEFAULT_PWM_FREQ, boolean invert=false); // assigns pin to be output of one of 16 PWM channels initial level and frequency
void set(float level); // sets the PWM duty to level (0-100) void set(float level); // sets the PWM duty to level (0-100)
void fade(float level, uint32_t fadeTime); // sets the PWM duty to level (0-100) within fadeTime in milliseconds int fade(float level, uint32_t fadeTime, int fadeType=ABSOLUTE); // sets the PWM duty to level (0-100) within fadeTime in milliseconds, returns success (0) or fail (1)
int fadeStatus(); // returns fading state
static void HSVtoRGB(float h, float s, float v, float *r, float *g, float *b ); // converts Hue/Saturation/Brightness to R/G/B static void HSVtoRGB(float h, float s, float v, float *r, float *g, float *b ); // converts Hue/Saturation/Brightness to R/G/B
}; };

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@ -38,13 +38,31 @@ void setup() {
Serial.println("\n\nHomeSpan LED Fade Test\n"); Serial.println("\n\nHomeSpan LED Fade Test\n");
LedPin led(26,50); LedPin red(33,0);
Serial.printf("Start\n"); LedPin green(32,0);
led.fade(0,10000); LedPin blue(14,0);
Serial.printf("End\n");
while(1); int redLevel=0;
for(int i=100;i<=100;i+=10){
while(red.fadeStatus()==LedPin::FADING);
red.fade(i,1000,LedPin::PROPORTIONAL);
}
while(1);
while(1){
delay(1000);
if(red.fade(redLevel,5000))
Serial.printf("Failed\n");
else{
Serial.printf("Success\n");
redLevel=100-redLevel;
}
}
} }
void loop(){ void loop(){