Completed LED fading functionality; added new Fading LED example (in Other Examples)
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/*********************************************************************************
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* MIT License
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*
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* Copyright (c) 2020-2023 Gregg E. Berman
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*
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* https://github.com/HomeSpan/HomeSpan
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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********************************************************************************/
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// HomeSpan Fading-LED Example. Demonstrates use of:
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//
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// LedPin::fade() and LedPin::fadeStatus() methods
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//
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// In this sketch we control a single dimmable LED using the Home App as well as a SpanButton.
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// You can control the brightness of the LED from the Home App, but the SpanButton only turns the
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// LED either fully on (if it's off) or fully off (if it's already on).
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//
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// Rather than set the LED to a specific brightness, this sketch uses the ESP32's hardware-based fading
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// functionality to fade the LED from one level to the next. We set the timing for each fade to be 2000 ms,
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// proportional to the difference between the current brightness and the desired brightness. This means it
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// will take a full 2 seconds to fade the LED from 0-100, but only 1 second to fade from half-brightness to
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// off.
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#include "HomeSpan.h"
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#include "extras/PwmPin.h" // library of various PWM functions
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////////////////////////////////////
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struct FadingLED : Service::LightBulb {
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LedPin *ledPin; // reference to Led Pin
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SpanCharacteristic *power; // reference to the On Characteristic
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SpanCharacteristic *level; // reference to the Brightness Characteristic
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FadingLED(int _ledPin, int _buttonPin) : Service::LightBulb(){
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power=new Characteristic::On();
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level=new Characteristic::Brightness(0);
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ledPin=new LedPin(_ledPin);
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new SpanButton(_buttonPin);
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}
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boolean update(){
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ledPin->fade(power->getNewVal()*level->getNewVal(),2000,LedPin::PROPORTIONAL); // use fade() to set new level; timing=2 seconds, proportional scale
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while(ledPin->fadeStatus()==LedPin::FADING); // wait until fading is completed
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return(true);
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}
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void button(int pin, int pressType) override {
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// Below we turn LED fully on or off depending on whether power is on
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// Unlike above, we will NOT wait for the fading to complete, but will return immediately
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if(ledPin->fade(100-(power->getVal())*100,2000,LedPin::PROPORTIONAL)!=0) // use fade to either turn fully on or fully off; check return status to see if call was successful
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Serial.printf("Button Press Ignored\n");
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}
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void loop() override {
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// Below we set power and level once fading from a button press is completed
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if(ledPin->fadeStatus()==LedPin::COMPLETED){
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power->setVal(1-power->getVal());
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level->setVal(power->getVal()?100:0);
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}
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}
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};
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//////////////////////////////////
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void setup() {
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Serial.begin(115200);
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homeSpan.begin(Category::Lighting,"Fading LED");
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new SpanAccessory();
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new Service::AccessoryInformation();
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new Characteristic::Identify();
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new FadingLED(26,4); // first argument is LED Pin, second argument is PushButton Pin
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}
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//////////////////////////////////////
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void loop(){
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homeSpan.poll();
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}
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@ -96,6 +96,8 @@ LedPin::LedPin(uint8_t pin, float level, uint16_t freq, boolean invert) : LedC(p
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);
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);
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ledc_fade_func_install(0);
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ledc_fade_func_install(0);
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ledc_cbs_t fadeCallbackList = {.fade_cb = fadeCallback}; // for some reason, ledc_cb_register requires the function to be wrapped in a structure
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ledc_cb_register(channel->speed_mode,channel->channel,&fadeCallbackList,this);
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set(level);
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set(level);
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}
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}
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@ -118,21 +120,48 @@ void LedPin::set(float level){
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///////////////////
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///////////////////
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void LedPin::fade(float level, uint32_t fadeTime){
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int LedPin::fade(float level, uint32_t fadeTime, int fadeType){
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if(!channel)
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if(!channel)
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return;
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return(1);
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if(fadeState==FADING) // fading already in progress
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return(1); // return error
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if(level>100)
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if(level>100)
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level=100;
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level=100;
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float d=level*(pow(2,(int)timer->duty_resolution)-1)/100.0;
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float d=level*(pow(2,(int)timer->duty_resolution)-1)/100.0;
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ledc_set_fade_time_and_start(channel->speed_mode,channel->channel,(uint32_t)d,fadeTime,LEDC_FADE_NO_WAIT);
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if(fadeType==PROPORTIONAL)
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fadeTime*=fabs((float)ledc_get_duty(channel->speed_mode,channel->channel)-d)/(float)(pow(2,(int)timer->duty_resolution)-1);
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fadeState=FADING;
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ledc_set_fade_time_and_start(channel->speed_mode,channel->channel,d,fadeTime,LEDC_FADE_NO_WAIT);
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return(0);
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}
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}
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///////////////////
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///////////////////
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int LedPin::fadeStatus(){
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if(fadeState==COMPLETED){
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fadeState=NOT_FADING;
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return(COMPLETED);
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}
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return(fadeState);
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}
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///////////////////
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bool IRAM_ATTR LedPin::fadeCallback(const ledc_cb_param_t *param, void *arg){
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((LedPin *)arg)->fadeState=COMPLETED;
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return(false);
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}
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///////////////////
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void LedPin::HSVtoRGB(float h, float s, float v, float *r, float *g, float *b ){
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void LedPin::HSVtoRGB(float h, float s, float v, float *r, float *g, float *b ){
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// The algorithm below was provided on the web at https://www.cs.rit.edu/~ncs/color/t_convert.html
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// The algorithm below was provided on the web at https://www.cs.rit.edu/~ncs/color/t_convert.html
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@ -74,10 +74,27 @@ class LedC {
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class LedPin : public LedC {
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class LedPin : public LedC {
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public:
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enum {
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NOT_FADING,
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COMPLETED,
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FADING
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};
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enum {
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ABSOLUTE,
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PROPORTIONAL
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};
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private:
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int fadeState=NOT_FADING;
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static bool fadeCallback(const ledc_cb_param_t *param, void *arg);
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public:
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public:
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LedPin(uint8_t pin, float level=0, uint16_t freq=DEFAULT_PWM_FREQ, boolean invert=false); // assigns pin to be output of one of 16 PWM channels initial level and frequency
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LedPin(uint8_t pin, float level=0, uint16_t freq=DEFAULT_PWM_FREQ, boolean invert=false); // assigns pin to be output of one of 16 PWM channels initial level and frequency
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void set(float level); // sets the PWM duty to level (0-100)
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void set(float level); // sets the PWM duty to level (0-100)
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void fade(float level, uint32_t fadeTime); // sets the PWM duty to level (0-100) within fadeTime in milliseconds
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int fade(float level, uint32_t fadeTime, int fadeType=ABSOLUTE); // sets the PWM duty to level (0-100) within fadeTime in milliseconds, returns success (0) or fail (1)
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int fadeStatus(); // returns fading state
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static void HSVtoRGB(float h, float s, float v, float *r, float *g, float *b ); // converts Hue/Saturation/Brightness to R/G/B
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static void HSVtoRGB(float h, float s, float v, float *r, float *g, float *b ); // converts Hue/Saturation/Brightness to R/G/B
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};
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};
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@ -38,13 +38,31 @@ void setup() {
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Serial.println("\n\nHomeSpan LED Fade Test\n");
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Serial.println("\n\nHomeSpan LED Fade Test\n");
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LedPin led(26,50);
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LedPin red(33,0);
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Serial.printf("Start\n");
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LedPin green(32,0);
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led.fade(0,10000);
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LedPin blue(14,0);
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Serial.printf("End\n");
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while(1);
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int redLevel=0;
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for(int i=100;i<=100;i+=10){
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while(red.fadeStatus()==LedPin::FADING);
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red.fade(i,1000,LedPin::PROPORTIONAL);
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}
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while(1);
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while(1){
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delay(1000);
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if(red.fade(redLevel,5000))
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Serial.printf("Failed\n");
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else{
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Serial.printf("Success\n");
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redLevel=100-redLevel;
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}
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}
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}
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}
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void loop(){
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void loop(){
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