Logic added to save setVal() status changes in NVS

Also created new Example 18 demonstrating NVS storage for an LED.
To do: Create CLI command to erase stored characteristics.
This commit is contained in:
Gregg 2021-06-13 10:55:06 -05:00
parent f4c9c430ef
commit c7d82f74c6
4 changed files with 293 additions and 0 deletions

View File

@ -0,0 +1,152 @@
/*********************************************************************************
* MIT License
*
* Copyright (c) 2020 Gregg E. Berman
*
* https://github.com/HomeSpan/HomeSpan
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
********************************************************************************/
////////////////////////////////////////////////////////////
// //
// HomeSpan: A HomeKit implementation for the ESP32 //
// ------------------------------------------------ //
// //
// Example 15: Real PushButtons //
// * manually controlling a Dimmable LED //
// //
// //
////////////////////////////////////////////////////////////
#include "HomeSpan.h"
#include "DEV_LED.h"
#include "DEV_Identify.h"
void setup() {
// In Example 14 we saw how to emulate a PushButton tile within HomeKit by automatically resetting a Characteristic so that
// it "turns off" after a short period of time. However, sometimes we want to be able to physically control a device with actual
// PushButtons (or momentary switches) that trigger an action, such as turning on a light or fan, or opening a garage door.
// Additionally, we want HomeKit to reflect any changes in the device as a result of such manual actions - HomeKit should know
// when the light has been turned on or off manually.
// One way to accomplish would be via custom code added to the loop() method of your derived Service that monitors the button,
// checks when it is pressed, debounces button noise, performs some actions when pressed, and informs HomeKit of the actions with
// the setVal() method. Or you can use HomeSpan's built-in SpanButton() object.
// SpanButton() is a Service-level object, meaning it attaches itself to the last Service you define. Typically you would instantiate
// one of more SpanButton() objects directly inside the constructor for your derived Service.
// SpanButton() supports three types of a triggers: a SINGLE button press, a DOUBLE press, and a LONG (extended) press.
// The length of the presses needed to trigger these different types can be specified by optional arguments to SpanButton().
// Since most buttons create spurious noise when pressed (and then again when released), the default time to trigger a SINGLE press is 5ms.
// It's fine to change this to a longer value, but a shorter value is not recommended as this may allow spurious triggers unless
// you debounce your switch with hardware.
// The SpanButton() constructor takes 4 arguments, in the following order:
//
// pin - the pin number to which the PushButton is attached (required)
// longTime - the minimum length of time (in milliseconds) the button needs to be pushed to be considered a LONG press (optional; default=2000 ms)
// singleTime - the minimum length of time (in milliseconds) the button needs to be pushed to be considered a SINGLE press (optional; default=5 ms)
// doubleTime - the maximum length of time (in milliseconds) between button presses to create a DOUBLE press (optional; default=200 ms)
// When a SpanButton() is instantiated, it sets the specified pin on the ESP32 to be an INPUT with PULL-UP, meaning that the pin will
// normally return a value of HIGH when read. Your actual PushButton should be connected so that this pin is GROUNDED when the button
// is pressed.
// HomeSpan automatically polls all pins with associated SpanButton() objects and checks for LOW values, which indicates the button was
// pressed, but not yet released. It then starts a timer. If the button is released after being pressed for less than singleTime milliseconds,
// nothing happens. If the button is released after being pressed for more than singleTime milliseconds, but for less than longTime milliseconds,
// a SINGLE press is triggered, unless you press once again within doubleTime milliseconds to trigger a DOUBLE press. If the button is held for more
// than longTime milliseconds without being released, a LONG press is triggered. Once a LONG press is triggered the timer resets so that if you keep
// holding the button, another LONG press will be triggered in another longTime milliseconds. This continues until you finally release the button.
// Note if you set longTime > singleTime, SpanButton() will only trigger LONG presses. Also, if you set doubleTime to zero, SpanButton() will not be
// able to trigger a DOUBLE press.
// To use SpanButton() within a derived Service you need to implement a button() method. Similar to the loop() method, your button()
// method will typically contain some combination of getVal() functions and setVal() functions, along with code that performs some set
// of actions on the physical device (seting pins high or low, turning on fans, etc). However, in contrast to the loop() method, which
// is called by HomeSpan every polling cycle, HomeSpan only calls the button() method when a button attached to the Service registers a
// SINGLE, DOUBLE, or LONG press.
// Also in contrast with the loop method, the button() method takes two 'int' arguments, and should defined as follows:
//
// void button(int pin, int pressType)
//
// where "pin" is the pin number of the PushButton that was triggered, and pressType is set to 0 for a SINGLE press, 1 for a DOUBLE press,
// and 2 for a LONG press. You can also use the pre-defined constants SpanButton::SINGLE, SpanButton::DOUBLE, and SpanButton::LONG in place
// of the numbers 0, 1, and 2 (this is recommended, though you will see in Example 16 why these integers can't be replaced by an C++ enum class).
// Of course you can replace the variables "pin" and "pressType" with your own names. The only requirement is the definition conform to
// the "void button(int, int)" signature. When HomeSpan first starts up it checks all Services containing one or more SpanButton() instances to
// ensure you've implemented your own button(int, int) method. If not, HomeSpan will print a warning message on the Serial Monitor. Nothing bad
// happens if you instantiate a SpanButton() but forget to create the button() method, or you create it with the wrong parameters. But nothing good
// happens either - button presses are just ignored.
//
// C++ Note: For an extra check, you can also place the the contextual keyword "override" after your method definition as such:
//
// void button(int buttonPin, int pressType) override {...your code...}
//
// Doing so allows the compiler to check that you are indeed over-riding the base class button() method and not inadvertently creating a new
// button() method with an incorrect signature that will never be called by SpanButton(). In fact, you could add "override" to the definition
// of your update() and loop() methods as well, since these are always supposed to over-ride the base-class method.
// To demonstrate how SpanButtons works in practice, we will implement a Dimmable LED starting with the same LED code use in Example 11,
// but with 3 SpanButton() objects performing different functions that showcase the different types of presses.
//
// * A "power" SpanButton that will toggle the power in response a SINGLE press, turn on the power and set the brightness to a "favorite" level
// in response to the DOUBLE press, and set a new "favorite" level in response to a LONG press.
//
// * A "raise brightness" SpanButton that will increase the brightness by 1% in response to a SINGLE press, repeatedly increase the brightness
// by 10% in response to a LONG press, and jump to the maximum brightness in response to a DOUBLE press.
//
// * A "lower brightness" SpanButton that will decrease the brightness by 1% in response to a SINGLE press, repeatedly decrease the brightness
// by 10% in response to a LONG press, and jump to the minimum brightness in response to a DOUBLE press.
// As usual, all the code is implemented in DEV_LED.h, with NEW! comments highlighting changes from Example 11. You'll also notice that we've
// extended the constructor for this version of our derived Dimmable LED Service to include the pin numbers for each of our buttons.
// See DEV_LED.h for details.
Serial.begin(115200);
homeSpan.begin(Category::Bridges,"HomeSpan Bridge");
new SpanAccessory();
new DEV_Identify("Bridge #1","HomeSpan","123-ABC","HS Bridge","0.9",3);
new Service::HAPProtocolInformation();
new Characteristic::Version("1.1.0");
new SpanAccessory();
new DEV_Identify("PushButton LED","HomeSpan","123-ABC","20mA LED","0.9",0);
new DEV_DimmableLED(17,19); // NEW! added three extra arguments to specify the pin numbers for three SpanButtons() - see DEV_LED.h
} // end of setup()
//////////////////////////////////////
void loop(){
homeSpan.poll();
} // end of loop()

View File

@ -0,0 +1,38 @@
//////////////////////////////////
// DEVICE-SPECIFIC SERVICES //
//////////////////////////////////
struct DEV_Identify : Service::AccessoryInformation {
int nBlinks; // number of times to blink built-in LED in identify routine
SpanCharacteristic *identify; // reference to the Identify Characteristic
DEV_Identify(const char *name, const char *manu, const char *sn, const char *model, const char *version, int nBlinks) : Service::AccessoryInformation(){
new Characteristic::Name(name); // create all the required Characteristics with values set based on above arguments
new Characteristic::Manufacturer(manu);
new Characteristic::SerialNumber(sn);
new Characteristic::Model(model);
new Characteristic::FirmwareRevision(version);
identify=new Characteristic::Identify(); // store a reference to the Identify Characteristic for use below
this->nBlinks=nBlinks; // store the number of times to blink the LED
pinMode(homeSpan.getStatusPin(),OUTPUT); // make sure LED is set for output
}
boolean update(){
for(int i=0;i<nBlinks;i++){
digitalWrite(homeSpan.getStatusPin(),LOW);
delay(250);
digitalWrite(homeSpan.getStatusPin(),HIGH);
delay(250);
}
return(true); // return true
} // update
};

View File

@ -0,0 +1,97 @@
////////////////////////////////////
// DEVICE-SPECIFIC LED SERVICES //
////////////////////////////////////
#include "extras/PwmPin.h" // library of various PWM functions
////////////////////////////////////
struct DEV_DimmableLED : Service::LightBulb { // Dimmable LED
// This version of the Dimmable LED Service is similar to the one last used in Example 11, but now includes support for 3 physical PushButtons
// performing the following actions:
//
// power button: SHORT press toggles power on/off; LONG press saves current brightness as favorite level; DOUBLE press sets brightness to favorite level
// raise button: SHORT press increases brightness by 1%; LONG press increases brightness by 10%; DOUBLE press increases brightness to maximum
// lower button: SHORT press decreases brightness by 1%; LONG press decreases brightness by 10%; DOUBLE press decreases brightness to minimum
LedPin *ledPin; // reference to Led Pin
int powerPin; // NEW! pin with pushbutton to turn on/off LED
SpanCharacteristic *power; // reference to the On Characteristic
SpanCharacteristic *level; // reference to the Brightness Characteristic
// NEW! Consructor includes 3 additional arguments to specify pin numbers for power, raise, and lower buttons
DEV_DimmableLED(int pin, int powerPin) : Service::LightBulb(){
power=new Characteristic::On(0,true);
level=new Characteristic::Brightness(5,true); // Brightness Characteristic with an initial value equal to the favorite level
level->setRange(5,100,1); // sets the range of the Brightness to be from a min of 5%, to a max of 100%, in steps of 1%
// NEW! Below we create three SpanButton() objects. In the first we specify the pin number, as required, but allow SpanButton() to use
// its default values for a LONG press (2000 ms), a SINGLE press (5 ms), and a DOUBLE press (200 ms). In the second and third we change the
// default LONG press time to 500 ms, which works well for repeatedly increasing or decreasing the brightness.
// All of the logic for increasing/decreasing brightness, turning on/off power, and setting/resetting a favorite brightness level is found
// in the button() method below.
new SpanButton(powerPin); // NEW! create new SpanButton to control power using pushbutton on pin number "powerPin"
this->powerPin=powerPin; // NEW! save power pushbutton pin number
this->ledPin=new LedPin(pin); // configures a PWM LED for output to the specified pin
Serial.print("Configuring Dimmable LED: Pin="); // initialization message
Serial.print(ledPin->getPin());
Serial.print("\n");
ledPin->set(power->getVal()*level->getVal());
} // end constructor
boolean update(){ // update() method
LOG1("Updating Dimmable LED on pin=");
LOG1(ledPin->getPin());
LOG1(": Current Power=");
LOG1(power->getVal()?"true":"false");
LOG1(" Current Brightness=");
LOG1(level->getVal());
if(power->updated()){
LOG1(" New Power=");
LOG1(power->getNewVal()?"true":"false");
}
if(level->updated()){
LOG1(" New Brightness=");
LOG1(level->getNewVal());
}
LOG1("\n");
ledPin->set(power->getNewVal()*level->getNewVal());
return(true); // return true
} // update
void button(int pin, int pressType) override {
LOG1("Found button press on pin: "); // always a good idea to log messages
LOG1(pin);
LOG1(" type: ");
LOG1(pressType==SpanButton::LONG?"LONG":(pressType==SpanButton::SINGLE)?"SINGLE":"DOUBLE");
LOG1("\n");
if(pin==powerPin && pressType==SpanButton::SINGLE){
power->setVal(1-power->getVal()); // toggle the value of the power Characteristic
ledPin->set(power->getVal()*level->getVal()); // update the physical LED to reflect the new values
}
} // button
};
//////////////////////////////////

View File

@ -395,6 +395,7 @@ struct SpanCharacteristic{
if(!nvs_get_blob(homeSpan.charNVS,nvsKey,NULL,&len)){ if(!nvs_get_blob(homeSpan.charNVS,nvsKey,NULL,&len)){
nvs_get_blob(homeSpan.charNVS,nvsKey,&value,&len); nvs_get_blob(homeSpan.charNVS,nvsKey,&value,&len);
newValue=value;
} }
else { else {
nvs_set_blob(homeSpan.charNVS,nvsKey,&value,sizeof(UVal)); // store data nvs_set_blob(homeSpan.charNVS,nvsKey,&value,sizeof(UVal)); // store data
@ -469,6 +470,11 @@ struct SpanCharacteristic{
char dummy[]=""; char dummy[]="";
sb.val=dummy; // set dummy "val" so that sprintfNotify knows to consider this "update" sb.val=dummy; // set dummy "val" so that sprintfNotify knows to consider this "update"
homeSpan.Notifications.push_back(sb); // store SpanBuf in Notifications vector homeSpan.Notifications.push_back(sb); // store SpanBuf in Notifications vector
if(nvsKey){
nvs_set_blob(homeSpan.charNVS,nvsKey,&value,sizeof(UVal)); // store data
nvs_commit(homeSpan.charNVS);
}
} // setVal() } // setVal()