Completed Example 10
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// HomeSpan: A HomeKit implementation for the ESP32 //
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// ------------------------------------------------ //
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// //
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// Example 9: Logging messages to the Serial Monitor //
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// //
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// Example 10: Timed Resets - emulating a "pushbutton" //
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// in HomeKit //
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// //
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////////////////////////////////////////////////////////////
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#include "HomeSpan.h"
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#include "DEV_LED.h"
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#include "DEV_Blinker.h"
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#include "DEV_Identify.h"
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void setup() {
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// HomeSpan sends a variety of messages to the Serial Monitor of the Arduino IDE whenever the device is connected
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// to a computer. Message output is performed either by the usual Serial.print() function, or by one of two macros,
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// LOG1() and LOG2(). These two macros are defined as Serial.print() or as no operation (), depending on the
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// level of the VERBOSITY constant specified in the "Settings.h" file. Setting VERBOSITY to 0 sets both LOG1() and
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// LOG2() to no-op, which means only messages explicitly sent with Serial.print() will be output by HomeSpan. Setting
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// VERBOSITY to 1 means messages formed by the LOG1() macros will also be sent. And setting VERBOSITY to 2 causes
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// both LOG1() and LOG2() messages to be sent.
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//
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// You can create your own log messages as needed through Serial.print() statements, but you can also create them with
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// the LOG1() or LOG2() macros enabling you can turn them on or off by setting VERBOSITY to the appropriate level.
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// Use LOG1() and LOG2() just as you would Serial.print().
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//
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// Example 9 illustrates how to add such log messages. The code is identical to Example 8 (without comments), except
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// that Serial.print() and LOG1() messages have been added to DEV_LED.h. The Serial.print() messages will always be
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// output to the Arduino Serial Monitor. The LOG1() messages will only be output if VERBOSITY is set to 1 or 2.
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//
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// RECOMMENDATION: Since a HomeSpan ESP32 is meant to be physically connected to real-world devices, you may find
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// yourself with numerous ESP32s each configured with a different set of Accessories. To aid in identification
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// you may want to add Serial.print() statements containing some sort of initialization message to the constructors for
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// each derived Service, such as DEV_LED. Doing so allows HomeSpan to "report" on its configuration upon start-up. See
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// DEV_LED for examples.
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// Though HomeKit and the HomeKit Accessory Protocol (HAP) Specification provide a very flexible framework
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// for creating iOS- and MacOS-controlled devices, they does not contain every possible desired feature.
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//
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// One very common Characteristic HomeKit does not seem to contain is a simple pushbutton, like the type you
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// would find on a remote control. Unlike switches that can be "on" or "off", a pushbutton has no state.
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// Rather, a pushbutton performs some action when it's pushed, and that's all it does until it's pushed
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// again.
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//
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// Though HomeKit does not contain such a Characteristic, it's easy to emulate in HomeSpan. To do so, simply
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// define a Service with a boolen Characteristic (such as the On Characteristic), and create an update()
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// method to peform the operations to be executed when the "pushbutton" is "pressed". The update() method
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// should ignore the newValue requested by HomeKit, since the only thing that matters is that update() is called.
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//
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// You could stop there and have something in HomeKit that acts like a pushbutton, but it won't look like a
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// pushbutton because every time you press the tile for your device in HomeKit, the Controller will toggle
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// between showing it's on and showing it's off. Pressing a tile that shows the status is already on, in order
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// to cause HomeKit to trigger the update() to perform a new action, is not very satisfying.
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//
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// Ideally, we'd like HomeKit to acknowledge you've pressed the tile for the device, maybe by lighting up for a
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// second or so, and then it should reset to the "off" position. This would emulate a light-up pushbutton.
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//
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// Fortunately, HomeSpan includes a way of doing exactly this, using an object called SpanTimedReset(). Similar
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// to SpanRange(), you create a new SpanTimedReset() object with a single argument representing the number of
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// milliseconds HomeSpan should wait before telling HomeKit to reset, or "turn off", the device tile it just turned
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// on when you pressed it. How does SpanTimedReset() know which Characteristic it should attach itself to?
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// Similar to all other HomeSpan objects, SpanTimedReset() attaches to the last object you instantiated (and
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// will throw an error message at start-up if you try to instantiate a new SpanTimedReset() object without having just
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// instantiated a boolean Characteristic of some type).
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//
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// In Example 10 below we create a single pushbutton that blinks an LED three times. This is not very useful, but
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// you can think about the LED as an IR LED that is transmitting a Volume-Up command to a TV, or an RF signal to
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// some remote device, like a ceiling fan.
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//
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// All the functionality is wrapped up in a newly-defined "DEV_Blinker" Service, which can be found in DEV_Blinker.h.
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// This new Service is a copy of the DEV_LED service we've been working so far, with modifications to make it into
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// a generic blinking LED. As usual, changes and new lines are notably commented.
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Serial.begin(115200);
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@ -48,18 +63,11 @@ void setup() {
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new Service::HAPProtocolInformation();
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new Characteristic::Version("1.1.0");
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// Defines an ON/OFF LED Accessory attached to pin 16
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// *** NEW *** defines an LED Blinker Accessory attached to pin 16 which blinks 3 times
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new SpanAccessory();
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new DEV_Identify("LED #1","HomeSpan","123-ABC","20mA LED","0.9",0);
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new DEV_LED(16);
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new SpanTimedReset(2000);
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// Defines a Dimmable LED Accessory attached to pin 17 using PWM channel 0
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new SpanAccessory();
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new DEV_Identify("LED #2","HomeSpan","123-ABC","20mA LED","0.9",0);
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new DEV_DimmableLED(0,17);
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new DEV_Identify("LED Blinker","HomeSpan","123-ABC","20mA LED","0.9",0);
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new DEV_Blinker(16,3); // DEV_Blinker takes two arguments - pin, and number of times to blink
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} // end of setup()
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@ -0,0 +1,85 @@
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////////////////////////////////////
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// DEVICE-SPECIFIC LED SERVICES //
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////////////////////////////////////
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// NOTE: This example is constructed only for the purpose of demonstrating how to
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// use SpanTimedReset() to emulate a pushbutton in HomeSpan. The length of the blinking
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// routine is much longer than HomeSpan should spend on an update(). To see how this
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// effects HomeKit, try changing the number of blinks to 50, or keep it at 3 and
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// increase the delay times in update() so that the blink routine takes 10 seconds or more.
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// When activated, HomeKit will think the device has become non-responsive.
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//
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// In practice, pushbuton emulation is used for very short routines, such as driving
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// an IR LED or an RF transmitter to send a code to a remote device.
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struct DEV_Blinker : Service::LightBulb { // LED Blinker
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int ledPin; // pin number defined for this LED
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int nBlinks; // NEW! number of times to blink
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SpanCharacteristic *power; // reference to the On Characteristic
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DEV_Blinker(int ledPin, int nBlinks) : Service::LightBulb(){ // constructor() method
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power=new Characteristic::On();
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// Here we create a new Timed Reset of 2000 milliseconds. Similar to SpanRange(), SpanTimedReset() automatically
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// attaches to the last Characteristic instantiated, which in this case the the "power" Characteristic::On above.
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// SpanTimedReset() will notify HomeKit that the Characteristic has been turned off by HomeSpan 2000 milliseconds
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// after HomeKit requests it be turned on. This DOES NOT cause HomeKit to send an "off" request to HomeSpan.
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// Rather, HomeSpan is notifying HomeKit that HomeSpan itself has turned "off" the Characteristic, and that HomeKit
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// should reflect this new "off" status in the Tile shown for this device in the HomeKit Controller.
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//
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// Note that in practice you'll want to set the reset time to 500ms or less to better emulate a pushbutton.
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// We've used a full 2 seconds in this example for illustrative purposes only.
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new SpanTimedReset(1000); // *** NEW!! instantiate SpanTimedRest with a delay of 2000 milliseconds
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this->ledPin=ledPin;
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this->nBlinks=nBlinks; // NEW! number of blinks
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pinMode(ledPin,OUTPUT);
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Serial.print("Configuring LED Blinker: Pin="); // initialization message
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Serial.print(ledPin);
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Serial.print(" Blinks="); // NEW! add output message for number of blinks
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Serial.print(nBlinks);
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Serial.print("\n");
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} // end constructor
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StatusCode update(){ // update() method
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LOG1("Activating the LED Blinker on pin=");
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LOG1(ledPin);
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LOG1("\n");
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// Instead of turning on or off the LED according to newValue, we blink it for
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// the number of times specified, and leave it in the off position when finished.
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// This line is deleted...
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// digitalWrite(ledPin,power->newValue.BOOL);
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// and is replaced by...
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for(int i=0;i<nBlinks;i++){ // loop over number of blinks specified
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digitalWrite(ledPin,HIGH); // turn pin on
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delay(100); // wait 100 ms
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digitalWrite(ledPin,LOW); // turn pin off
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delay(250); // wait 250 ms
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}
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// Note that we do not need to read newValue since we are not making a decision to turn a device
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// either on or off. We are emulating a pushbutton which means the same routime is supposed to
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// occur when the button is pressed - there is no concept of on or off.
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// Also note that the delays above of 100ms and 250ms are for illustrative purposes only
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// (and so you can see the LED blink). In practice, if you were controlling an IR LED
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// or an RF transmitter, the whole signal would likely transmit in 10ms total.
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return(StatusCode::OK); // return OK status code
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} // update
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};
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//////////////////////////////////
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@ -1,131 +0,0 @@
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////////////////////////////////////
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// DEVICE-SPECIFIC LED SERVICES //
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////////////////////////////////////
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#include "extras/PwmPin.h" // allows PWM control of LED brightness
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struct DEV_LED : Service::LightBulb { // ON/OFF LED
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int ledPin; // pin number defined for this LED
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SpanCharacteristic *power; // reference to the On Characteristic
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DEV_LED(int ledPin) : Service::LightBulb(){ // constructor() method
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power=new Characteristic::On();
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this->ledPin=ledPin;
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pinMode(ledPin,OUTPUT);
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// Here we output log messages when the constructor is initially called.
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// We use Serial.print() since to ensure the message is always output
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// regardless of the VERBOSITY setting.
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Serial.print("Configuring On/Off LED: Pin="); // initialization message
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Serial.print(ledPin);
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Serial.print("\n");
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} // end constructor
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StatusCode update(){ // update() method
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// Here we output log messages whenever update() is called,
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// which is helpful for debugging purposes if your physical device
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// is not functioning as expected. Since it's just for debugging,
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// we use LOG1() instead of Serial.print(). Note we can output
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// both the current as well as the new power settings.
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LOG1("Updating On/Off LED on pin=");
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LOG1(ledPin);
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LOG1(": Current Power=");
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LOG1(power->value.BOOL?"true":"false");
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LOG1(" New Power=");
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LOG1(power->newValue.BOOL?"true":"false");
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LOG1("\n");
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digitalWrite(ledPin,power->newValue.BOOL);
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return(StatusCode::OK); // return OK status code
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} // update
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};
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//////////////////////////////////
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struct DEV_DimmableLED : Service::LightBulb { // Dimmable LED
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PwmPin *pwmPin; // reference to PWM Pin
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int ledPin; // pin number defined for this LED <- NEW!!
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int channel; // PWM channel used for this LED (should be unique for each LED)
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SpanCharacteristic *power; // reference to the On Characteristic
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SpanCharacteristic *level; // reference to the Brightness Characteristic
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DEV_DimmableLED(int channel, int ledPin) : Service::LightBulb(){ // constructor() method
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power=new Characteristic::On();
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level=new Characteristic::Brightness(50); // Brightness Characteristic with an initial value of 50%
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new SpanRange(5,100,1); // sets the range of the Brightness to be from a min of 5%, to a max of 100%, in steps of 1%
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this->channel=channel; // save the channel number (from 0-15)
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this->ledPin=ledPin; // LED pin number <- NEW!!
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this->pwmPin=new PwmPin(channel, ledPin); // configure the PWM channel and attach the specified ledPin. pinMode() does NOT need to be called.
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// Here we output log messages when the constructor is initially called.
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// We use Serial.print() since to ensure the message is always output
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// regardless of the VERBOSITY setting.
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Serial.print("Configuring Dimmable LED: Pin="); // initialization message
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Serial.print(ledPin);
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Serial.print(" Channel=");
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Serial.print(channel);
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Serial.print("\n");
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} // end constructor
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StatusCode update(){ // update() method
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// Here we output log messages whenever update() is called,
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// which is helpful for debugging purposes if your physical device
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// is not functioning as expected. Since it's just for debugging,
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// we use LOG1() instead of Serial.print().
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// Note that in the prior example we did not save the ledPin number for
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// DimmableLED since it was only needed by the constructor for initializing
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// PwmPin(). For this example we add ledPin as a saved variable (see the two
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// lines marketed NEW!! above) for the sole purpose of this log message.
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LOG1("Updating Dimmable LED on pin=");
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LOG1(ledPin);
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LOG1(": Current Power=");
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LOG1(power->value.BOOL?"true":"false");
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LOG1(" Current Brightness=");
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LOG1(level->value.INT);
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// Note that since Dimmable_LED has two updateable Characteristics,
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// HomeKit may be requesting either or both to be updated. We can
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// use the "isUpdated" flag of each Characteristic to output a message
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// only if HomeKit actually requested an update for that Characteristic.
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// Since update() is called whenever there is an update to at least
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// one of the Characteristics in a Service, either power, level, or both
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// will have its "isUpdated" flag set.
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if(power->isUpdated){
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LOG1(" New Power=");
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LOG1(power->newValue.BOOL?"true":"false");
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}
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if(level->isUpdated){
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LOG1(" New Brightness=");
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LOG1(level->newValue.INT);
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}
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LOG1("\n");
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pwmPin->set(channel,power->newValue.BOOL*level->newValue.INT);
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return(StatusCode::OK); // return OK status code
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} // update
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};
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//////////////////////////////////
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