Created Example 21 - AccessoryIdentifier

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Gregg 2024-03-09 15:07:31 -06:00
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// HomeSpan: A HomeKit implementation for the ESP32 //
// ------------------------------------------------ //
// //
// Example 5: Two working on/off LEDs based on the //
// Example 5: Two working on/off LEDs based on the //
// LightBulb Service //
// //
////////////////////////////////////////////////////////////
#include "HomeSpan.h"
#include "DEV_LED.h" // NEW! Include this new file, DEV_LED.h, which will be fully explained below

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/*********************************************************************************
* MIT License
*
* Copyright (c) 2020-2024 Gregg E. Berman
*
* https://github.com/HomeSpan/HomeSpan
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
********************************************************************************/
////////////////////////////////////////////////////////////
// //
// HomeSpan: A HomeKit implementation for the ESP32 //
// ------------------------------------------------ //
// //
// Example 21: Using the Identify Characteristic //
// //
// //
////////////////////////////////////////////////////////////
// This sketch is similar to Example 5, in which we implemented two simple Lightbulb Accessories,
// except now we will also add functionality for the Identify Characteristic (we will also configure
// the device as a Bridge Accessory, instead of two standalone Accessories).
// Recall that the Identify Characteristic has been instantiated in every example sketch since it
// is a required Characteristic of the AccessoryInformation Service, and that Service is itself
// required to be present for every Accessory. Thus, every Accessory (including the Bridge
// Accessory if used), has its own instant of the Identify Characteristic.
// Though not typically used during normal operation of an Accessory, the Identify Characteristic
// can be useful when first pairing your device to HomeKit. You may have noticed when pairing your
// device using the Home App that there is the word "Identify" at the bottom of each of the screens
// that ask you what you want to name each Accessory, what room the Accessory should be assigned to, etc.
// Clicking "Identify" on any of those screens causes HomeKit to send an update request to the
// Identify Characteristic associated with the corresponding Accessory. As with any Characteristic that
// is updated via the Home App, this will trigger a call to the update() method for the enclosing Service.
// The purpose of this is so that your device can run some sort of "identification routine" when requested,
// allowing you to visually confirm that you are indeed pairing the correct device. For example, if you
// have three separate devices wired to three different lights or appliances, you want to make sure that when
// you start pairing each of them to the Home App you are connected to the device you intend.
// The identification routine can be anything you choose. The only HAP requirement is that it should not take
// longer than 5 seconds to run. In the sketch below we have created an identification routine that logs a
// message to the Serial Monitor and blinks the LED associated with the Accessory 3 times whenever its
// Identify Characteristic is updated.
#include "HomeSpan.h"
//////////////////////////////////////
// Below is the same DEV_LED Lightbulb Service we've used in many of the previous examples
struct DEV_LED : Service::LightBulb {
int ledPin;
SpanCharacteristic *power;
DEV_LED(int ledPin) : Service::LightBulb(){
power=new Characteristic::On();
this->ledPin=ledPin;
pinMode(ledPin,OUTPUT);
}
boolean update(){
digitalWrite(ledPin,power->getNewVal());
LOG0("LED %d: Power %s\n",ledPin,power->getNewVal()?"ON":"OFF");
return(true);
}
};
//////////////////////////////////////
// NEW: Here we derive a new class, DEV_INFO, from the Accessory Information Service
// This structure takes a single argument (ledPin), creates a name from it, and assigns
// it to the Name Characteristic.
// It also instantiates the required Identify Characteristic, and implements an update() method
// that logs a message to the Serial Monitor and blinks the associated LED three times.
// Note that in the update() method we do not bother to check which Characteristic has been updated.
// This is because the only possibility is the Identify Characteristic.
// Also, we do not need to use getNewVal() to check the value. The Home App always sends a value of 1,
// since it is just trying to trigger the identification routine (the value itself is meaningless).
struct DEV_INFO : Service::AccessoryInformation {
int ledPin;
DEV_INFO(int ledPin) : Service::AccessoryInformation(){
new Characteristic::Identify();
char c[64];
sprintf(c,"LED-%d",ledPin);
new Characteristic::Name(c);
this->ledPin=ledPin;
pinMode(ledPin,OUTPUT);
}
boolean update(){
LOG0("Running Identification for LED %d\n",ledPin);
for(int i=0;i<3;i++){
digitalWrite(ledPin,HIGH);
delay(500);
digitalWrite(ledPin,LOW);
delay(500);
}
return(true);
}
};
//////////////////////////////////////
void setup() {
Serial.begin(115200);
homeSpan.setLogLevel(1);
homeSpan.begin(Category::Lighting,"HomeSpan LEDS");
new SpanAccessory();
new DEV_INFO(13); // Here we instantiate the new DEV_INFO structure, instead of simply instantiating Characteristic::Name() and Characteristic::Identity() as in all previous examples
new SpanAccessory();
new DEV_INFO(16); // Note we instantiate a new DEV_INFO structure for each Accessory in this device
new DEV_LED(16); // Here we instantiate the usual DEV_LED structure that controls the LED during normal operation
new SpanAccessory(); // Here we add a second LED
new DEV_INFO(17);
new DEV_LED(17);
}
//////////////////////////////////////
void loop(){
homeSpan.poll();
}
//////////////////////////////////////
// NOTE: Once a device has been paired, it is no longer possible to trigger the Identify Characteristic from the Home App.
// Apple assumes that the identification routine is no longer needed since you can always identify the device by simply operating it.
// However, the Eve for HomeKit app DOES provide an "ID" button in the interface for each Accessory that can be used to trigger
// the identification routine for that Accessory at any time after the device has been paired.