Added detailed comments to 20-AdvancedTechniques
To do: Add Tutorial to HomeSpan Documentation To do: test sketch on S2 and C3 devices To do: add homeSpan.autoPoll() to Unit Test as well
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@ -25,12 +25,41 @@
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*
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*
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********************************************************************************/
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********************************************************************************/
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//////////////////////////////////////////////////////////////////
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// //
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// HomeSpan: A HomeKit implementation for the ESP32 //
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// ------------------------------------------------ //
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// //
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// Example 20: Demonstrates various advance HomeSpan functions //
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// by implementing a Bridge in which one or more //
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// Lightbulb Accessories can be added and deleted //
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// *dynamically* without needing to restart the //
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// device //
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// //
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//////////////////////////////////////////////////////////////////
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#include "HomeSpan.h"
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#include "HomeSpan.h"
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#include <array>
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// In Example 20 we will implement a bridge device supporting up to 10 Lightbulb Accessories. However, rather than pre-specifying the number of Lights, we
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// will allow Light Accessories to be added and deleted dynamically by the user via the CLI. Changes are reflected in the Home App without the need to restart
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// the device! Note this example uses a variety of advanced HomeSpan functions, as well as some detailed features of both the ESP32-IDF and C++ that have not been used
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// in any of the previous examples.
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// We will use a C++ array with 10 elements containing integers representing the Light "ID" of each Lightbulb Accessory implemented. An ID of zero means there is no
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// Light defined in that element.
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#include <array> // include the C++ standard library array container
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std::array<int,10> lights; // declare "lights" to be an array of 10 integers
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using std::fill; // place the std library function fill, remove, and find, into the global namespace so we can use them below without prefacing with "std::"
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using std::remove;
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using std::find;
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// We will use non-volatile storage (NVS) to store the lights array so that the device can restore the current configuration upon rebooting
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nvs_handle savedData; // declare savdData as a handle to be used with the NVS (see the ESP32-IDF for details on how to use NVS storage)
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nvs_handle savedData;
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std::array<int,10> lights;
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//////////////////////////////////////
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//////////////////////////////////////
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@ -38,8 +67,10 @@ void setup() {
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Serial.begin(115200);
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Serial.begin(115200);
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fill(lights.begin(),lights.end(),0); // initialize lights array with zeros in each of the 10 elements (no Light Accessories defined)
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size_t len;
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size_t len;
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nvs_open("SAVED_DATA",NVS_READWRITE,&savedData); // open SAVED DATA
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nvs_open("SAVED_DATA",NVS_READWRITE,&savedData); // open a new namespace called SAVED_DATA in the NVS
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if(!nvs_get_blob(savedData,"LIGHTS",NULL,&len)) // if LIGHTS data found
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if(!nvs_get_blob(savedData,"LIGHTS",NULL,&len)) // if LIGHTS data found
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nvs_get_blob(savedData,"LIGHTS",&lights,&len); // retrieve data
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nvs_get_blob(savedData,"LIGHTS",&lights,&len); // retrieve data
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@ -47,34 +78,56 @@ void setup() {
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homeSpan.begin(Category::Lighting,"HomeSpan Lights");
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homeSpan.begin(Category::Lighting,"HomeSpan Lights");
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new SpanAccessory();
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// We begin by creating the Bridge Accessory
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new SpanAccessory(1); // here we specified the AID=1 for clarity (it would default to 1 anyway if left blank)
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new Service::AccessoryInformation();
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new Service::AccessoryInformation();
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new Characteristic::Identify();
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new Characteristic::Identify();
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new Characteristic::Model("HomeSpan Dynamic Bridge");
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new Characteristic::Model("HomeSpan Dynamic Bridge"); // defining the Model is optional
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for(auto it=lights.begin(); it!=lights.end() && *it!=0; it++)
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// Now we create Light Accessories based on what is recorded in the lights array
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addLight(*it);
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// We'll use C++ iterators to loop over all elements until we reach the end of the array, or find an element with a value of zero
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for(auto it=lights.begin(); it!=lights.end() && *it!=0; it++) // loop over all elements (stopping when we get to the end, or hit an element with a value of zero)
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addLight(*it); // call addLight (defined further below) with an argument equal to the integer stored in that element
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// Next we create four user-defined CLI commands so we can add and delete Light Accessories from the CLI.
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// The functions for each command are defined further below.
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new SpanUserCommand('a',"<num> - add a new light accessory with id=<num>",addAccessory);
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new SpanUserCommand('a',"<num> - add a new light accessory with id=<num>",addAccessory);
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new SpanUserCommand('d',"<num> - delete a light accessory with id=<num>",deleteAccessory);
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new SpanUserCommand('d',"<num> - delete a light accessory with id=<num>",deleteAccessory);
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new SpanUserCommand('D'," - delete ALL light accessories",deleteAllAccessories);
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new SpanUserCommand('D'," - delete ALL light accessories",deleteAllAccessories);
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new SpanUserCommand('u',"- update accessories database",updateAccessories);
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new SpanUserCommand('u',"- update accessories database",updateAccessories);
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// Finally we call autoPoll to start polling the background. Note this is purely optional and only used here to illustrate how to
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// use autoPoll - you could instead have called the usual homeSpan.poll() function by including it inside the Arduino loop() function
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homeSpan.autoPoll();
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homeSpan.autoPoll();
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}
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} // end of setup()
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// Usually the Arduino loop() function would be defined somewhere here. But since we used autoPoll in the setup() function,
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// we don't have to define the loop() function at all in this sketch! Why don't we get an error? Because HomeSpan includes
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// a default loop() function, which prevents the compiler from complaining about loop() being undefined.
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///////////////////////////
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///////////////////////////
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// This function creates a new Light Accessory with n as the "ID".
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// It is called initially in setup() above to create Light Accessories based
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// on what was stored in the lights array. It is also called in response to
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// typing 'a' into the CLI (see below), which dynamically adds a new Light Accessory
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// while the device is running.
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void addLight(int n){
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void addLight(int n){
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char name[32];
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char name[32];
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sprintf(name,"Light-%d",n);
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sprintf(name,"Light-%d",n); // create the name of the device using the specified "ID"
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char sNum[32];
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char sNum[32];
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sprintf(sNum,"%0.10d",n);
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sprintf(sNum,"%0.10d",n); // create serial number from the ID - this is helpful in case we rename the Light to something else using the Home App
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Serial.printf("Adding Accessory: %s\n",name);
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Serial.printf("Adding Accessory: %s\n",name);
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new SpanAccessory(n+1); // add 1, since first Accessory is reserved for the bridge
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new SpanAccessory(n+1); // IMPORTANT: add 1, since first Accessory with AID=1 is already used by the Bridge Accessory
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new Service::AccessoryInformation();
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new Service::AccessoryInformation();
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new Characteristic::Identify();
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new Characteristic::Identify();
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new Characteristic::Name(name);
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new Characteristic::Name(name);
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@ -85,73 +138,86 @@ void addLight(int n){
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///////////////////////////
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///////////////////////////
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// This function is called in response to typing '@a <num>' into the CLI.
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// It adds a new Light Accessory with ID=num, by calling addLight(num) above.
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void addAccessory(const char *buf){
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void addAccessory(const char *buf){
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int n=atoi(buf+1);
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int n=atoi(buf+1); // read the value of <num> specified
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if(n<1){
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if(n<1){ // ensure <num> is greater than 0
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Serial.printf("Invalid Accessory number!\n");
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Serial.printf("Invalid Accessory number!\n");
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return;
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return;
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}
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}
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if(std::find(lights.begin(),lights.end(),n)!=lights.end()){
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if(find(lights.begin(),lights.end(),n)!=lights.end()){ // search for this ID in the existing lights array - if found, report an error and return
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Serial.printf("Accessory Light-%d already implemented!\n",n);
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Serial.printf("Accessory Light-%d already implemented!\n",n);
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return;
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return;
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}
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}
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auto it=std::find(lights.begin(),lights.end(),0);
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auto it=find(lights.begin(),lights.end(),0); // find the next "free" element in the light array (the first element with a value of zero)
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if(it==lights.end()){
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if(it==lights.end()){ // if there were no elements with a zero, the array is full and no new Lights can be added
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Serial.printf("Can't add any more lights - max is %d!\n",lights.size());
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Serial.printf("Can't add any more lights - max is %d!\n",lights.size());
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return;
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return;
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}
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}
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*it=n; // save light number
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*it=n; // save light number
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nvs_set_blob(savedData,"LIGHTS",&lights,sizeof(lights)); // update data
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nvs_set_blob(savedData,"LIGHTS",&lights,sizeof(lights)); // update data in the NVS
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nvs_commit(savedData);
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nvs_commit(savedData);
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addLight(n); // add light accessory
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addLight(n); // add light accessory by calling the function above!
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}
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}
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///////////////////////////
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///////////////////////////
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// This function deletes an existing Light Accessory and is called
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// in response to typing '@d <num>' into the CLI.
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void deleteAccessory(const char *buf){
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void deleteAccessory(const char *buf){
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int n=atoi(buf+1);
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int n=atoi(buf+1); // same as above, we read the specified <num> and check that it is valid (i.e. greater than 0)
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if(n<1){
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if(n<1){
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Serial.printf("Invalid Accessory number!\n");
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Serial.printf("Invalid Accessory number!\n");
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return;
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return;
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}
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}
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if(homeSpan.deleteAccessory(n+1)){
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// Below we use the homeSpan method deleteAccessory(aid) to completely delete the Accessory with AID=n+1.
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// We add 1 because the AID of the first Light Accessory is 2, since the Bridge Accessory has an AID of 1.
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// The deleteAccessory() method returns true if an Accessory with matching AID is found, otherwise it returns false.
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// When deleting an Accessory, HomeSpan will print a delete message for every Service, Characteristic, loop() method,
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// button() method, and SpanButton, associated with that Accessory. These are Level-1 Log messages, so you'll need
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// to have the Log Level in the sketch set to 1 or 2 to receive the output.
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if(homeSpan.deleteAccessory(n+1)){ // if deleteAccessory() is true, a match has been found
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Serial.printf("Deleting Accessory: Light-%d\n",n);
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Serial.printf("Deleting Accessory: Light-%d\n",n);
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auto it=std::remove(lights.begin(),lights.end(),n); // remove entry from lights array
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fill(remove(lights.begin(),lights.end(),n),lights.end(),0); // remove entry from lights array and fill any undefined elements with zero
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*it=0; // overwrite end with a 0
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nvs_set_blob(savedData,"LIGHTS",&lights,sizeof(lights)); // update data in the NVS
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nvs_set_blob(savedData,"LIGHTS",&lights,sizeof(lights)); // update data
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nvs_commit(savedData);
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nvs_commit(savedData);
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} else {
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} else {
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Serial.printf("No such Accessory: Light-%d\n",n);
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Serial.printf("No such Accessory: Light-%d\n",n);
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}
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}
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}
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}
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///////////////////////////
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///////////////////////////
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void deleteAllAccessories(const char *buf){
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void deleteAllAccessories(const char *buf){
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if(lights[0]==0){
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// This function is called in response to typing '@D' into the CLI.
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// It deletes all Light Accessories
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if(lights[0]==0){ // first check that there is at least one Light Accessory by checking for a non-zero ID in lights[0]
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Serial.printf("There are no Light Accessories to delete!\n");
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Serial.printf("There are no Light Accessories to delete!\n");
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return;
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return;
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}
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}
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for(auto it=lights.begin(); it!=lights.end() && *it!=0; it++)
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for(auto it=lights.begin(); it!=lights.end() && *it!=0; it++) // use an iterator to loop over all non-zero elements in the lights array...
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homeSpan.deleteAccessory(*it+1);
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homeSpan.deleteAccessory(*it+1); // ... and delete the matching Light Accessory (don't forgot to add 1 to the Light ID to form the AID)
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std::fill(lights.begin(),lights.end(),0);
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fill(lights.begin(),lights.end(),0); // zero out all the elements in the lights array, since all Light Accessories have been deleted
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nvs_set_blob(savedData,"LIGHTS",&lights,sizeof(lights)); // update data
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nvs_set_blob(savedData,"LIGHTS",&lights,sizeof(lights)); // update data in the NVS
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nvs_commit(savedData);
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nvs_commit(savedData);
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Serial.printf("All Light Accessories deleted!\n");
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Serial.printf("All Light Accessories deleted!\n");
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@ -159,8 +225,23 @@ void deleteAllAccessories(const char *buf){
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///////////////////////////
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///////////////////////////
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// Lastly we have the all-important updateAccessories function.
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// This is called in response to typing '@u' into the CLI.
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// Though the above functions can be used to add and delete Light Accessories
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// dyammically, Controllers such as the Home App that are already connected to
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// the device don't yet know additional Light Accessories have been added to (or
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// deleted from) the overall Accessories datase. To let them know, HomeSpan needs
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// to increment the HAP Configuration Number and re-broadcast it via MDNS so all
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// connected Controllers are aware that they need to request a refresh from the device.
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// When you type '@u' into the CLI, you should see a lot of activity between the device
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// and any connected Controllers as they request a refresh. Be patient - it can take up to a
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// minute for changes to be properly reflected in the Home App on your iPhone or Mac.
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void updateAccessories(const char *buf){
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void updateAccessories(const char *buf){
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// note the updateDatabase() method returns true if the database has indeed changed (e.g. one or more new Light Accessories were added), or false if nothing has changed
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if(homeSpan.updateDatabase())
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if(homeSpan.updateDatabase())
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Serial.printf("Accessories Database updated. New configuration number broadcasted...\n");
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Serial.printf("Accessories Database updated. New configuration number broadcasted...\n");
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else
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else
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