proof of concept
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#include "BleMidi.h"
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BLEMIDI_CREATE_INSTANCE(BLEMIDI);
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// -----------------------------------------------------------------------------
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//
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// -----------------------------------------------------------------------------
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void setup()
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{
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// Serial communications and wait for port to open:
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Serial.begin(115200);
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while (!Serial) {
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; // wait for serial port to connect. Needed for Leonardo only
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}
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Serial.print(F("Getting IP address..."));
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}
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// -----------------------------------------------------------------------------
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//
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// -----------------------------------------------------------------------------
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void loop()
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{
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}
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#######################################
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# Syntax Coloring Map for AppleMIDI
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#######################################
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#######################################
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# Datatypes (KEYWORD1)
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#######################################
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BLEMIDI KEYWORD1
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BLEMIDI.h KEYWORD1
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#######################################
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# Methods and Functions (KEYWORD2)
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#######################################
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run KEYWORD2
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noteOn KEYWORD2
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noteOff KEYWORD2
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afterTouchPoly KEYWORD2
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controlChange KEYWORD2
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programChange KEYWORD2
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afterTouchChannel KEYWORD2
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pitchBend KEYWORD2
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systemExclusive KEYWORD2
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timeCodeQuarterFrame KEYWORD2
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songPosition KEYWORD2
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songSelect KEYWORD2
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tuneRequest KEYWORD2
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clock KEYWORD2
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start KEYWORD2
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Continue KEYWORD2
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stop KEYWORD2
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activeSensing KEYWORD2
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systemReset KEYWORD2
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timeCodeQuarterFrame KEYWORD2
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sysEx KEYWORD2
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afterTouch KEYWORD2
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polyPressure KEYWORD2
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tick KEYWORD2
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#######################################
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# Instances (KEYWORD3)
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#######################################
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#######################################
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# Constants (LITERAL1)
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#######################################
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# Namespace, considering it as a literal
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blemidi LITERAL1
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name=BLE-MIDI
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version=0.0.1
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author=lathoub
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maintainer=lathoub <lathoub@gmail.com>
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sentence=MIDI over Bluetooth Low Energy (BLE-MIDI) 1.0 for Arduino
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paragraph=MIDI over Bluetooth Low Energy
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category=Communication
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url=https://github.com/lathoub/Arduino-BLE-MIDI
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architectures=*
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includes=BLEMIDI.h
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#include "BleMidi.h"
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/*!
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* @file BleMidi.h
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*/
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#pragma once
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#include "utility/BleMidi_Defs.h"
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BEGIN_BLEMIDI_NAMESPACE
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/*! \brief The main class for AppleMidiInterface handling.\n
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See member descriptions to know how to use it,
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or check out the examples supplied with the library.
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*/
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class BleMidiInterface
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{
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public:
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// Constructor and Destructor
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inline BleMidiInterface();
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inline ~BleMidiInterface();
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};
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END_BLEMIDI_NAMESPACE
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// -----------------------------------------------------------------------------
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#include "BleMidi.hpp"
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BEGIN_BLEMIDI_NAMESPACE
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/*! \brief Default constructor for MIDI_Class. */
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inline BleMidiInterface::BleMidiInterface()
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{
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}
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/*! \brief Default destructor for MIDI_Class.
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This is not really useful for the Arduino, as it is never called...
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*/
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inline BleMidiInterface::~BleMidiInterface()
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{
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}
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END_BLEMIDI_NAMESPACE
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#pragma once
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#include "BleMidi_Namespace.h"
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#if ARDUINO
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#include <Arduino.h>
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#else
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#include <inttypes.h>
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typedef uint8_t byte;
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#endif
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BEGIN_BLEMIDI_NAMESPACE
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// -----------------------------------------------------------------------------
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/*! \brief Create an instance of the library
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*/
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#define BLEMIDI_CREATE_INSTANCE(Name) \
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BLEMIDI_NAMESPACE::BleMidiInterface Name;
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/*! \brief Create an instance of the library with EnternetUDP.
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*/
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#define BLEMIDI_CREATE_DEFAULT_INSTANCE() \
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BLEMIDI_CREATE_INSTANCE(BleMIDI);
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END_BLEMIDI_NAMESPACE
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#pragma once
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#define BLEMIDI_NAMESPACE bleMidi
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#define BEGIN_BLEMIDI_NAMESPACE namespace BLEMIDI_NAMESPACE {
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#define END_BLEMIDI_NAMESPACE }
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#define USING_NAMESPACE_BLEMIDI using namespace BLEMIDI_NAMESPACE;
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BEGIN_BLEMIDI_NAMESPACE
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END_BLEMIDI_NAMESPACE
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#pragma once
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#include "utility/BleMidi_Namespace.h"
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//#define DEBUG
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#define RELEASE
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#if defined(RELEASE)
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#define RELEASE_BUILD
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#undef DEBUG_BUILD
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#endif
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#if defined(DEBUG)
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#define DEBUG_BUILD
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#undef RELEASE_BUILD
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#endif
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#if defined(RELEASE_BUILD)
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#undef BLEMIDI_DEBUG
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#undef BLEMIDI_DEBUG_VERBOSE
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#endif
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#if defined(DEBUG_BUILD)
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#define BLEMIDI_DEBUG 1
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#undef BLEMIDI_DEBUG_VERBOSE
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#define BLEMIDI_DEBUG_PARSING
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#endif
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